moveit2
The MoveIt Motion Planning Framework for ROS 2.
distance_field::VoxelGrid< T > Member List

This is the complete list of members for distance_field::VoxelGrid< T >, including all inherited members.

data_distance_field::VoxelGrid< T >protected
data_ptrs_distance_field::VoxelGrid< T >protected
default_object_distance_field::VoxelGrid< T >protected
getCell(int x, int y, int z)distance_field::VoxelGrid< T >inline
getCell(const Eigen::Vector3i &pos)distance_field::VoxelGrid< T >inline
getCell(int x, int y, int z) constdistance_field::VoxelGrid< T >inline
getCell(const Eigen::Vector3i &pos) constdistance_field::VoxelGrid< T >inline
getCellFromLocation(Dimension dim, double loc) constdistance_field::VoxelGrid< T >inlineprotected
getLocationFromCell(Dimension dim, int cell) constdistance_field::VoxelGrid< T >inlineprotected
getNumCells(Dimension dim) constdistance_field::VoxelGrid< T >inline
getOrigin(Dimension dim) constdistance_field::VoxelGrid< T >inline
getResolution() constdistance_field::VoxelGrid< T >inline
getResolution(Dimension dim) constdistance_field::VoxelGrid< T >inline
getSize(Dimension dim) constdistance_field::VoxelGrid< T >inline
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) constdistance_field::VoxelGrid< T >inline
gridToWorld(const Eigen::Vector3i &grid, Eigen::Vector3d &world) constdistance_field::VoxelGrid< T >inline
isCellValid(int x, int y, int z) constdistance_field::VoxelGrid< T >inline
isCellValid(const Eigen::Vector3i &pos) constdistance_field::VoxelGrid< T >inline
isCellValid(Dimension dim, int cell) constdistance_field::VoxelGrid< T >inline
MOVEIT_DECLARE_PTR_MEMBER(VoxelGrid)distance_field::VoxelGrid< T >
num_cells_distance_field::VoxelGrid< T >protected
num_cells_total_distance_field::VoxelGrid< T >protected
oo_resolution_distance_field::VoxelGrid< T >protected
operator()(double x, double y, double z) constdistance_field::VoxelGrid< T >inline
operator()(const Eigen::Vector3d &pos) constdistance_field::VoxelGrid< T >inline
origin_distance_field::VoxelGrid< T >protected
origin_minus_distance_field::VoxelGrid< T >protected
ref(int x, int y, int z) constdistance_field::VoxelGrid< T >inlineprotected
reset(const T &initial)distance_field::VoxelGrid< T >inline
resize(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object)distance_field::VoxelGrid< T >
resolution_distance_field::VoxelGrid< T >protected
setCell(int x, int y, int z, const T &obj)distance_field::VoxelGrid< T >inline
setCell(const Eigen::Vector3i &pos, const T &obj)distance_field::VoxelGrid< T >inline
size_distance_field::VoxelGrid< T >protected
stride1_distance_field::VoxelGrid< T >protected
stride2_distance_field::VoxelGrid< T >protected
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object)distance_field::VoxelGrid< T >
VoxelGrid()distance_field::VoxelGrid< T >
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) constdistance_field::VoxelGrid< T >inline
worldToGrid(const Eigen::Vector3d &world, Eigen::Vector3i &grid) constdistance_field::VoxelGrid< T >inline
~VoxelGrid()distance_field::VoxelGrid< T >virtual