| addJob(const JobPtr &job) const | mesh_filter::MeshFilterBase | protected |
| addMesh(const shapes::Mesh &mesh) | mesh_filter::MeshFilterBase | |
| addMeshHelper(MeshHandle handle, const shapes::Mesh &cmesh) | mesh_filter::MeshFilterBase | protected |
| BACKGROUND enum value | mesh_filter::MeshFilterBase | |
| canvas_ | mesh_filter::MeshFilterBase | protected |
| deInitialize() | mesh_filter::MeshFilterBase | protected |
| depth_filter_ | mesh_filter::MeshFilterBase | protected |
| doFilter(const void *sensor_data, const int encoding) const | mesh_filter::MeshFilterBase | protected |
| FAR_CLIP enum value | mesh_filter::MeshFilterBase | |
| filter(const void *sensor_data, GLushort type, bool wait=false) const | mesh_filter::MeshFilterBase | |
| filter_thread_ | mesh_filter::MeshFilterBase | protected |
| FIRST_LABEL enum value | mesh_filter::MeshFilterBase | |
| getFilteredDepth(float *depth) const | mesh_filter::MeshFilterBase | |
| getFilteredLabels(LabelType *labels) const | mesh_filter::MeshFilterBase | |
| getModelDepth(float *depth) const | mesh_filter::MeshFilterBase | |
| getModelLabels(LabelType *labels) const | mesh_filter::MeshFilterBase | |
| initialize(const std::string &render_vertex_shader, const std::string &render_fragment_shader, const std::string &filter_vertex_shader, const std::string &filter_fragment_shader) | mesh_filter::MeshFilterBase | protected |
| jobs_condition_ | mesh_filter::MeshFilterBase | mutableprotected |
| jobs_mutex_ | mesh_filter::MeshFilterBase | mutableprotected |
| jobs_queue_ | mesh_filter::MeshFilterBase | mutableprotected |
| mesh_renderer_ | mesh_filter::MeshFilterBase | protected |
| meshes_ | mesh_filter::MeshFilterBase | protected |
| meshes_mutex_ | mesh_filter::MeshFilterBase | mutableprotected |
| MeshFilterBase(const TransformCallback &transform_callback, const SensorModel::Parameters &sensor_parameters, const std::string &render_vertex_shader="", const std::string &render_fragment_shader="", const std::string &filter_vertex_shader="", const std::string &filter_fragment_shader="") | mesh_filter::MeshFilterBase | |
| min_handle_ | mesh_filter::MeshFilterBase | protected |
| NEAR_CLIP enum value | mesh_filter::MeshFilterBase | |
| next_handle_ | mesh_filter::MeshFilterBase | protected |
| padding_offset_ | mesh_filter::MeshFilterBase | protected |
| padding_scale_ | mesh_filter::MeshFilterBase | protected |
| removeMesh(MeshHandle mesh_handle) | mesh_filter::MeshFilterBase | |
| removeMeshHelper(MeshHandle handle) | mesh_filter::MeshFilterBase | protected |
| run(const std::string &render_vertex_shader, const std::string &render_fragment_shader, const std::string &filter_vertex_shader, const std::string &filter_fragment_shader) | mesh_filter::MeshFilterBase | protected |
| sensor_depth_texture_ | mesh_filter::MeshFilterBase | protected |
| sensor_parameters_ | mesh_filter::MeshFilterBase | protected |
| setPaddingOffset(float offset) | mesh_filter::MeshFilterBase | |
| setPaddingScale(float scale) | mesh_filter::MeshFilterBase | |
| setShadowThreshold(float threshold) | mesh_filter::MeshFilterBase | |
| setSize(unsigned int width, unsigned int height) | mesh_filter::MeshFilterBase | protected |
| setTransformCallback(const TransformCallback &transform_callback) | mesh_filter::MeshFilterBase | |
| SHADOW enum value | mesh_filter::MeshFilterBase | |
| shadow_threshold_ | mesh_filter::MeshFilterBase | protected |
| shadow_threshold_location_ | mesh_filter::MeshFilterBase | protected |
| stop_ | mesh_filter::MeshFilterBase | protected |
| transform_callback_ | mesh_filter::MeshFilterBase | protected |
| transform_callback_mutex_ | mesh_filter::MeshFilterBase | mutableprotected |
| TransformCallback typedef | mesh_filter::MeshFilterBase | |
| ~MeshFilterBase() | mesh_filter::MeshFilterBase | |