addJob(const JobPtr &job) const | mesh_filter::MeshFilterBase | protected |
addMesh(const shapes::Mesh &mesh) | mesh_filter::MeshFilterBase | |
addMeshHelper(MeshHandle handle, const shapes::Mesh &cmesh) | mesh_filter::MeshFilterBase | protected |
BACKGROUND enum value | mesh_filter::MeshFilterBase | |
canvas_ | mesh_filter::MeshFilterBase | protected |
deInitialize() | mesh_filter::MeshFilterBase | protected |
depth_filter_ | mesh_filter::MeshFilterBase | protected |
doFilter(const void *sensor_data, const int encoding) const | mesh_filter::MeshFilterBase | protected |
FAR_CLIP enum value | mesh_filter::MeshFilterBase | |
filter(const void *sensor_data, GLushort type, bool wait=false) const | mesh_filter::MeshFilterBase | |
filter_thread_ | mesh_filter::MeshFilterBase | protected |
FIRST_LABEL enum value | mesh_filter::MeshFilterBase | |
getFilteredDepth(float *depth) const | mesh_filter::MeshFilterBase | |
getFilteredLabels(LabelType *labels) const | mesh_filter::MeshFilterBase | |
getModelDepth(float *depth) const | mesh_filter::MeshFilterBase | |
getModelLabels(LabelType *labels) const | mesh_filter::MeshFilterBase | |
initialize(const std::string &render_vertex_shader, const std::string &render_fragment_shader, const std::string &filter_vertex_shader, const std::string &filter_fragment_shader) | mesh_filter::MeshFilterBase | protected |
jobs_condition_ | mesh_filter::MeshFilterBase | mutableprotected |
jobs_mutex_ | mesh_filter::MeshFilterBase | mutableprotected |
jobs_queue_ | mesh_filter::MeshFilterBase | mutableprotected |
mesh_renderer_ | mesh_filter::MeshFilterBase | protected |
meshes_ | mesh_filter::MeshFilterBase | protected |
meshes_mutex_ | mesh_filter::MeshFilterBase | mutableprotected |
MeshFilterBase(const TransformCallback &transform_callback, const SensorModel::Parameters &sensor_parameters, const std::string &render_vertex_shader="", const std::string &render_fragment_shader="", const std::string &filter_vertex_shader="", const std::string &filter_fragment_shader="") | mesh_filter::MeshFilterBase | |
min_handle_ | mesh_filter::MeshFilterBase | protected |
NEAR_CLIP enum value | mesh_filter::MeshFilterBase | |
next_handle_ | mesh_filter::MeshFilterBase | protected |
padding_offset_ | mesh_filter::MeshFilterBase | protected |
padding_scale_ | mesh_filter::MeshFilterBase | protected |
removeMesh(MeshHandle mesh_handle) | mesh_filter::MeshFilterBase | |
removeMeshHelper(MeshHandle handle) | mesh_filter::MeshFilterBase | protected |
run(const std::string &render_vertex_shader, const std::string &render_fragment_shader, const std::string &filter_vertex_shader, const std::string &filter_fragment_shader) | mesh_filter::MeshFilterBase | protected |
sensor_depth_texture_ | mesh_filter::MeshFilterBase | protected |
sensor_parameters_ | mesh_filter::MeshFilterBase | protected |
setPaddingOffset(float offset) | mesh_filter::MeshFilterBase | |
setPaddingScale(float scale) | mesh_filter::MeshFilterBase | |
setShadowThreshold(float threshold) | mesh_filter::MeshFilterBase | |
setSize(unsigned int width, unsigned int height) | mesh_filter::MeshFilterBase | protected |
setTransformCallback(const TransformCallback &transform_callback) | mesh_filter::MeshFilterBase | |
SHADOW enum value | mesh_filter::MeshFilterBase | |
shadow_threshold_ | mesh_filter::MeshFilterBase | protected |
shadow_threshold_location_ | mesh_filter::MeshFilterBase | protected |
stop_ | mesh_filter::MeshFilterBase | protected |
transform_callback_ | mesh_filter::MeshFilterBase | protected |
transform_callback_mutex_ | mesh_filter::MeshFilterBase | mutableprotected |
TransformCallback typedef | mesh_filter::MeshFilterBase | |
~MeshFilterBase() | mesh_filter::MeshFilterBase | |