clone() | collision_detection_bullet::CollisionObjectWrapper | inline |
collision_object_types_ | collision_detection_bullet::CollisionObjectWrapper | protected |
CollisionObjectWrapper(const std::string &name, const collision_detection::BodyType &type_id, const std::vector< shapes::ShapeConstPtr > &shapes, const AlignedVector< Eigen::Isometry3d > &shape_poses, const std::vector< CollisionObjectType > &collision_object_types, bool active=true) | collision_detection_bullet::CollisionObjectWrapper | |
CollisionObjectWrapper(const std::string &name, const collision_detection::BodyType &type_id, const std::vector< shapes::ShapeConstPtr > &shapes, const AlignedVector< Eigen::Isometry3d > &shape_poses, const std::vector< CollisionObjectType > &collision_object_types, const std::set< std::string > &touch_links) | collision_detection_bullet::CollisionObjectWrapper | |
CollisionObjectWrapper(const std::string &name, const collision_detection::BodyType &type_id, const std::vector< shapes::ShapeConstPtr > &shapes, const AlignedVector< Eigen::Isometry3d > &shape_poses, const std::vector< CollisionObjectType > &collision_object_types, const std::vector< std::shared_ptr< void > > &data) | collision_detection_bullet::CollisionObjectWrapper | protected |
data_ | collision_detection_bullet::CollisionObjectWrapper | protected |
getAABB(btVector3 &aabb_min, btVector3 &aabb_max) const | collision_detection_bullet::CollisionObjectWrapper | inline |
getName() const | collision_detection_bullet::CollisionObjectWrapper | inline |
getTypeID() const | collision_detection_bullet::CollisionObjectWrapper | inline |
m_collisionFilterGroup | collision_detection_bullet::CollisionObjectWrapper | |
m_collisionFilterMask | collision_detection_bullet::CollisionObjectWrapper | |
m_enabled | collision_detection_bullet::CollisionObjectWrapper | |
manage(T *t) | collision_detection_bullet::CollisionObjectWrapper | inline |
manage(std::shared_ptr< T > t) | collision_detection_bullet::CollisionObjectWrapper | inline |
name_ | collision_detection_bullet::CollisionObjectWrapper | protected |
sameObject(const CollisionObjectWrapper &other) const | collision_detection_bullet::CollisionObjectWrapper | inline |
shape_poses_ | collision_detection_bullet::CollisionObjectWrapper | protected |
shapes_ | collision_detection_bullet::CollisionObjectWrapper | protected |
touch_links | collision_detection_bullet::CollisionObjectWrapper | |
type_id_ | collision_detection_bullet::CollisionObjectWrapper | protected |