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    moveit2
    
   The MoveIt Motion Planning Framework for ROS 2. 
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Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl. More...
#include <gl_renderer.h>
Public Member Functions | |
| GLRenderer (unsigned width, unsigned height, float near=0.1, float far=10.0) | |
| constructs the frame buffer object in a new OpenGL context.  More... | |
| ~GLRenderer () | |
| destructor, destroys frame buffer objects and OpenGL context  More... | |
| void | begin () const | 
| initializes the frame buffers for rendering and or manipulating  More... | |
| void | end () const | 
| finalizes the frame buffers after rendering and/or manipulating  More... | |
| void | callList (GLuint list) const | 
| executes a OpenGL list  More... | |
| void | getColorBuffer (unsigned char *buffer) const | 
| retrieves the color buffer from OpenGL  More... | |
| void | getDepthBuffer (float *buffer) const | 
| retrieves the depth buffer from OpenGL  More... | |
| GLuint | setShadersFromFile (const std::string &vertex_filename, const std::string &fragment_filename) | 
| loads, compiles, links and adds GLSL shaders from files to the current OpenGL context.  More... | |
| GLuint | setShadersFromString (const std::string &vertex_shader, const std::string &fragment_shader) | 
| loads, compiles, links and adds GLSL shaders from string to the current OpenGL context.  More... | |
| void | setCameraParameters (float fx, float fy, float cx, float cy) | 
| set the camera parameters  More... | |
| void | setClippingRange (float near, float far) | 
| sets the near and far clipping plane distances in meters  More... | |
| const float & | getNearClippingDistance () const | 
| returns the distance of the near clipping plane in meters  More... | |
| const float & | getFarClippingDistance () const | 
| returns the distance of the far clipping plane in meters  More... | |
| unsigned | getWidth () const | 
| returns the width of the frame buffer objectsin pixels  More... | |
| unsigned | getHeight () const | 
| returns the height of the frame buffer objects in pixels  More... | |
| void | setBufferSize (unsigned width, unsigned height) | 
| set the size of fram buffers  More... | |
| const GLuint & | getProgramID () const | 
| GLuint | getDepthTexture () const | 
| returns the handle of the depth buffer as an OpenGL texture object  More... | |
| GLuint | getColorTexture () const | 
| returns the handle of the color buffer as an OpenGL texture object  More... | |
Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl.
Definition at line 62 of file gl_renderer.h.
| mesh_filter::GLRenderer::GLRenderer | ( | unsigned | width, | 
| unsigned | height, | ||
| float | near = 0.1,  | 
        ||
| float | far = 10.0  | 
        ||
| ) | 
constructs the frame buffer object in a new OpenGL context.
| [in] | width | the width of the frame buffers | 
| [in] | height | height of the framebuffers | 
| [in] | near | distance of the near clipping plane in meters | 
| [in] | far | distance of the far clipping plane in meters | 
Definition at line 58 of file gl_renderer.cpp.
| mesh_filter::GLRenderer::~GLRenderer | ( | ) | 
destructor, destroys frame buffer objects and OpenGL context
Definition at line 77 of file gl_renderer.cpp.
| void mesh_filter::GLRenderer::begin | ( | ) | const | 
initializes the frame buffers for rendering and or manipulating
Definition at line 185 of file gl_renderer.cpp.
| void mesh_filter::GLRenderer::callList | ( | GLuint | list | ) | const | 
executes a OpenGL list
| [in] | list | the handle of the OpenGL list to be executed | 
Definition at line 195 of file gl_renderer.cpp.
| void mesh_filter::GLRenderer::end | ( | ) | const | 
finalizes the frame buffers after rendering and/or manipulating
Definition at line 202 of file gl_renderer.cpp.
| void mesh_filter::GLRenderer::getColorBuffer | ( | unsigned char * | buffer | ) | const | 
retrieves the color buffer from OpenGL
| [out] | buffer | pointer to memory where the color values need to be stored | 
Definition at line 209 of file gl_renderer.cpp.
| GLuint mesh_filter::GLRenderer::getColorTexture | ( | ) | const | 
returns the handle of the color buffer as an OpenGL texture object
Definition at line 435 of file gl_renderer.cpp.
| void mesh_filter::GLRenderer::getDepthBuffer | ( | float * | buffer | ) | const | 
retrieves the depth buffer from OpenGL
| [out] | buffer | pointer to memory where the depth values need to be stored | 
Definition at line 217 of file gl_renderer.cpp.
| GLuint mesh_filter::GLRenderer::getDepthTexture | ( | ) | const | 
returns the handle of the depth buffer as an OpenGL texture object
Definition at line 440 of file gl_renderer.cpp.
| const float & mesh_filter::GLRenderer::getFarClippingDistance | ( | ) | const | 
returns the distance of the far clipping plane in meters
Definition at line 254 of file gl_renderer.cpp.
| unsigned mesh_filter::GLRenderer::getHeight | ( | ) | const | 
returns the height of the frame buffer objects in pixels
Definition at line 450 of file gl_renderer.cpp.
| const float & mesh_filter::GLRenderer::getNearClippingDistance | ( | ) | const | 
returns the distance of the near clipping plane in meters
Definition at line 249 of file gl_renderer.cpp.
| const GLuint & mesh_filter::GLRenderer::getProgramID | ( | ) | const | 
Definition at line 244 of file gl_renderer.cpp.

| unsigned mesh_filter::GLRenderer::getWidth | ( | ) | const | 
returns the width of the frame buffer objectsin pixels
Definition at line 445 of file gl_renderer.cpp.
| void mesh_filter::GLRenderer::setBufferSize | ( | unsigned | width, | 
| unsigned | height | ||
| ) | 
set the size of fram buffers
| [in] | width | width of frame buffer in pixels | 
| [in] | height | height of frame buffer in pixels | 
Definition at line 84 of file gl_renderer.cpp.

| void mesh_filter::GLRenderer::setCameraParameters | ( | float | fx, | 
| float | fy, | ||
| float | cx, | ||
| float | cy | ||
| ) | 
set the camera parameters
| [in] | fx | focal length in x-direction | 
| [in] | fy | focal length in y-direction | 
| [in] | cx | x component of principal point | 
| [in] | cy | y component of principal point | 
Definition at line 105 of file gl_renderer.cpp.


| void mesh_filter::GLRenderer::setClippingRange | ( | float | near, | 
| float | far | ||
| ) | 
sets the near and far clipping plane distances in meters
| [in] | near | distance of the near clipping plane in meters | 
| [in] | far | distance of the far clipping plane in meters | 
Definition at line 95 of file gl_renderer.cpp.

| GLuint mesh_filter::GLRenderer::setShadersFromFile | ( | const std::string & | vertex_filename, | 
| const std::string & | fragment_filename | ||
| ) | 
loads, compiles, links and adds GLSL shaders from files to the current OpenGL context.
| [in] | vertex_filename | path to vertex shader source code. Can set to "" (empty string) if no vertex shader is used. | 
| [in] | fragment_filename | path to fragemnt shader source code. Can be set to "" if no fragment shader is used. | 
Definition at line 225 of file gl_renderer.cpp.
| GLuint mesh_filter::GLRenderer::setShadersFromString | ( | const std::string & | vertex_shader, | 
| const std::string & | fragment_shader | ||
| ) | 
loads, compiles, links and adds GLSL shaders from string to the current OpenGL context.
| [in] | vertex_shader | source code of the vertex shader. Can be "" if no vertex shader is used. | 
| [in] | fragment_shader | source code of the fragment shader. Can be "" if no fragment shader is used. | 
Definition at line 238 of file gl_renderer.cpp.