This is the complete list of members for mesh_filter::GLRenderer, including all inherited members.
begin() const | mesh_filter::GLRenderer | |
callList(GLuint list) const | mesh_filter::GLRenderer | |
end() const | mesh_filter::GLRenderer | |
getColorBuffer(unsigned char *buffer) const | mesh_filter::GLRenderer | |
getColorTexture() const | mesh_filter::GLRenderer | |
getDepthBuffer(float *buffer) const | mesh_filter::GLRenderer | |
getDepthTexture() const | mesh_filter::GLRenderer | |
getFarClippingDistance() const | mesh_filter::GLRenderer | |
getHeight() const | mesh_filter::GLRenderer | |
getNearClippingDistance() const | mesh_filter::GLRenderer | |
getProgramID() const | mesh_filter::GLRenderer | |
getWidth() const | mesh_filter::GLRenderer | |
GLRenderer(unsigned width, unsigned height, double near=0.1, double far=10.0) | mesh_filter::GLRenderer | |
setBufferSize(unsigned width, unsigned height) | mesh_filter::GLRenderer | |
setCameraParameters(double fx, double fy, double cx, double cy) | mesh_filter::GLRenderer | |
setClippingRange(double near, double far) | mesh_filter::GLRenderer | |
setShadersFromFile(const std::string &vertex_filename, const std::string &fragment_filename) | mesh_filter::GLRenderer | |
setShadersFromString(const std::string &vertex_shader, const std::string &fragment_shader) | mesh_filter::GLRenderer | |
~GLRenderer() | mesh_filter::GLRenderer | |