|
class | DepthSelfFiltering |
| Nodelet for filtering meshes from depth images. e.g. meshes of the robot or any attached object where a transformation can be provided for. More...
|
|
class | FilterJob |
|
class | FilterJob< void > |
|
class | GLMesh |
| GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers. More...
|
|
class | GLRenderer |
| Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl. More...
|
|
class | Job |
| This class is used to execute functions within the thread that holds the OpenGL context. More...
|
|
class | MeshFilter |
| MeshFilter filters out points that belong to given meshes in depth-images. More...
|
|
class | MeshFilterBase |
|
class | SensorModel |
| Abstract Interface defining a sensor model for mesh filtering. More...
|
|
class | StereoCameraModel |
| Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices. More...
|
|