| addJob(const JobPtr &job) const | mesh_filter::MeshFilterBase | protected | 
  | addMesh(const shapes::Mesh &mesh) | mesh_filter::MeshFilterBase |  | 
  | addMeshHelper(MeshHandle handle, const shapes::Mesh &cmesh) | mesh_filter::MeshFilterBase | protected | 
  | BACKGROUND enum value | mesh_filter::MeshFilterBase |  | 
  | canvas_ | mesh_filter::MeshFilterBase | protected | 
  | deInitialize() | mesh_filter::MeshFilterBase | protected | 
  | depth_filter_ | mesh_filter::MeshFilterBase | protected | 
  | doFilter(const void *sensor_data, const int encoding) const | mesh_filter::MeshFilterBase | protected | 
  | FAR_CLIP enum value | mesh_filter::MeshFilterBase |  | 
  | filter(const void *sensor_data, GLushort type, bool wait=false) const | mesh_filter::MeshFilterBase |  | 
  | filter_thread_ | mesh_filter::MeshFilterBase | protected | 
  | FIRST_LABEL enum value | mesh_filter::MeshFilterBase |  | 
  | getFilteredDepth(float *depth) const | mesh_filter::MeshFilterBase |  | 
  | getFilteredLabels(LabelType *labels) const | mesh_filter::MeshFilterBase |  | 
  | getModelDepth(float *depth) const | mesh_filter::MeshFilterBase |  | 
  | getModelLabels(LabelType *labels) const | mesh_filter::MeshFilterBase |  | 
  | initialize(const std::string &render_vertex_shader, const std::string &render_fragment_shader, const std::string &filter_vertex_shader, const std::string &filter_fragment_shader) | mesh_filter::MeshFilterBase | protected | 
  | jobs_condition_ | mesh_filter::MeshFilterBase | mutableprotected | 
  | jobs_mutex_ | mesh_filter::MeshFilterBase | mutableprotected | 
  | jobs_queue_ | mesh_filter::MeshFilterBase | mutableprotected | 
  | mesh_renderer_ | mesh_filter::MeshFilterBase | protected | 
  | meshes_ | mesh_filter::MeshFilterBase | protected | 
  | meshes_mutex_ | mesh_filter::MeshFilterBase | mutableprotected | 
  | MeshFilterBase(const TransformCallback &transform_callback, const SensorModel::Parameters &sensor_parameters, const std::string &render_vertex_shader="", const std::string &render_fragment_shader="", const std::string &filter_vertex_shader="", const std::string &filter_fragment_shader="") | mesh_filter::MeshFilterBase |  | 
  | min_handle_ | mesh_filter::MeshFilterBase | protected | 
  | NEAR_CLIP enum value | mesh_filter::MeshFilterBase |  | 
  | next_handle_ | mesh_filter::MeshFilterBase | protected | 
  | padding_offset_ | mesh_filter::MeshFilterBase | protected | 
  | padding_scale_ | mesh_filter::MeshFilterBase | protected | 
  | removeMesh(MeshHandle mesh_handle) | mesh_filter::MeshFilterBase |  | 
  | removeMeshHelper(MeshHandle handle) | mesh_filter::MeshFilterBase | protected | 
  | run(const std::string &render_vertex_shader, const std::string &render_fragment_shader, const std::string &filter_vertex_shader, const std::string &filter_fragment_shader) | mesh_filter::MeshFilterBase | protected | 
  | sensor_depth_texture_ | mesh_filter::MeshFilterBase | protected | 
  | sensor_parameters_ | mesh_filter::MeshFilterBase | protected | 
  | setPaddingOffset(float offset) | mesh_filter::MeshFilterBase |  | 
  | setPaddingScale(float scale) | mesh_filter::MeshFilterBase |  | 
  | setShadowThreshold(float threshold) | mesh_filter::MeshFilterBase |  | 
  | setSize(unsigned int width, unsigned int height) | mesh_filter::MeshFilterBase | protected | 
  | setTransformCallback(const TransformCallback &transform_callback) | mesh_filter::MeshFilterBase |  | 
  | SHADOW enum value | mesh_filter::MeshFilterBase |  | 
  | shadow_threshold_ | mesh_filter::MeshFilterBase | protected | 
  | shadow_threshold_location_ | mesh_filter::MeshFilterBase | protected | 
  | stop_ | mesh_filter::MeshFilterBase | protected | 
  | transform_callback_ | mesh_filter::MeshFilterBase | protected | 
  | transform_callback_mutex_ | mesh_filter::MeshFilterBase | mutableprotected | 
  | TransformCallback typedef | mesh_filter::MeshFilterBase |  | 
  | ~MeshFilterBase() | mesh_filter::MeshFilterBase |  |