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moveit2
The MoveIt Motion Planning Framework for ROS 2.
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This class allows constructing Ogre shapes manually, from triangle lists. More...
#include <mesh_shape.hpp>


Public Member Functions | |
| MeshShape (Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node=nullptr) | |
| Constructor. | |
| ~MeshShape () override | |
| void | estimateVertexCount (size_t vcount) |
| void | beginTriangles () |
| Start adding triangles to the mesh. | |
| void | addVertex (const Ogre::Vector3 &position) |
| Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles. If addTriangle() is used, indexing in the defined vertices is done. | |
| void | addVertex (const Ogre::Vector3 &position, const Ogre::Vector3 &normal) |
| Add a vertex to the mesh with a normal defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done. | |
| void | addVertex (const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::ColourValue &color) |
| Add a vertex to the mesh with normal and color defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done. | |
| void | addNormal (const Ogre::Vector3 &normal) |
| Add normal for a vertex. | |
| void | addColor (const Ogre::ColourValue &color) |
| Add color for a vertex. | |
| void | addTriangle (unsigned int p1, unsigned int p2, unsigned int p3) |
| Add a triangle by indexing in the defined vertices. | |
| void | endTriangles () |
| Notify that the set of triangles to add is complete. No more triangles can be added, beginTriangles() can no longer be called unless clear() was called. | |
| void | clear () |
| Clear the mesh. | |
| Ogre::ManualObject * | getManualObject () |
| Get the manual object created for the mesh. | |
This class allows constructing Ogre shapes manually, from triangle lists.
For example: Assuming we have a set of mesh triangles represented like this:
struct Triangle
{
unsigned v1, v2, v3; // index for the 3 vertices that make up a triangle
};
std::vector<Triangle> triangles;
std::vector<Ogre::Vector3> vertices;
std::vector<Ogre::Vector3> normals; // normal at every vertex
we can use this class to render the mesh as follows:
rviz::MeshShape *shape = new MeshShape(scene_manager); mesh->estimateVertexCount(vertices.size()); mesh->beginTriangles(); for (std::size_t i = 0 ; i < vertices.size() ; ++i) mesh->addVertex(vertices[i], normals[i]); for (std::size_t i = 0 ; i < triangles.size() ; ++i) mesh->addTriangle(triangles[i].v1, triangles[i].v2, triangles[i].v3); mesh->endTriangles();
Definition at line 68 of file mesh_shape.hpp.
| rviz_rendering::MeshShape::MeshShape | ( | Ogre::SceneManager * | scene_manager, |
| Ogre::SceneNode * | parent_node = nullptr ) |
Constructor.
| scene_manager | The scene manager this object is associated with |
| parent_node | A scene node to use as the parent of this object. If nullptr, uses the root scene node. |
Definition at line 46 of file mesh_shape.cpp.
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override |
| void rviz_rendering::MeshShape::addColor | ( | const Ogre::ColourValue & | color | ) |
Add color for a vertex.
Definition at line 107 of file mesh_shape.cpp.
| void rviz_rendering::MeshShape::addNormal | ( | const Ogre::Vector3 & | normal | ) |
Add normal for a vertex.
Definition at line 102 of file mesh_shape.cpp.
| void rviz_rendering::MeshShape::addTriangle | ( | unsigned int | p1, |
| unsigned int | p2, | ||
| unsigned int | p3 ) |
Add a triangle by indexing in the defined vertices.
Definition at line 112 of file mesh_shape.cpp.
| void rviz_rendering::MeshShape::addVertex | ( | const Ogre::Vector3 & | position | ) |
Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles. If addTriangle() is used, indexing in the defined vertices is done.
Definition at line 81 of file mesh_shape.cpp.


| void rviz_rendering::MeshShape::addVertex | ( | const Ogre::Vector3 & | position, |
| const Ogre::Vector3 & | normal ) |
Add a vertex to the mesh with a normal defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done.
Definition at line 87 of file mesh_shape.cpp.

| void rviz_rendering::MeshShape::addVertex | ( | const Ogre::Vector3 & | position, |
| const Ogre::Vector3 & | normal, | ||
| const Ogre::ColourValue & | color ) |
Add a vertex to the mesh with normal and color defined. If using this function only (not using addTriangle()) it is assumed that triangles are added by specifying the 3 vertices in order (3 consecutive calls to this function). This means there must be 3*n calls to this function to add n triangles.If addTriangle() is used, indexing in the defined vertices is done.
Definition at line 94 of file mesh_shape.cpp.

| void rviz_rendering::MeshShape::beginTriangles | ( | ) |
Start adding triangles to the mesh.
Definition at line 66 of file mesh_shape.cpp.

| void rviz_rendering::MeshShape::clear | ( | ) |
Clear the mesh.
Definition at line 143 of file mesh_shape.cpp.

| void rviz_rendering::MeshShape::endTriangles | ( | ) |
Notify that the set of triangles to add is complete. No more triangles can be added, beginTriangles() can no longer be called unless clear() was called.
Definition at line 117 of file mesh_shape.cpp.

| void rviz_rendering::MeshShape::estimateVertexCount | ( | size_t | vcount | ) |
Definition at line 60 of file mesh_shape.cpp.
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inline |
Get the manual object created for the mesh.
Definition at line 127 of file mesh_shape.hpp.