moveit2
The MoveIt Motion Planning Framework for ROS 2.
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collision_detector_allocator.h
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34
35/* Author: Acorn Pooley, Ioan Sucan */
36
37#pragma once
38
41
42namespace collision_detection
43{
44MOVEIT_CLASS_FORWARD(CollisionDetectorAllocator); // Defines CollisionDetectorAllocatorPtr, ConstPtr, WeakPtr... etc
45
48{
49public:
51 {
52 }
53
55 virtual const std::string& getName() const = 0;
56
58 virtual CollisionEnvPtr allocateEnv(const WorldPtr& world,
59 const moveit::core::RobotModelConstPtr& robot_model) const = 0;
60
64 virtual CollisionEnvPtr allocateEnv(const CollisionEnvConstPtr& orig, const WorldPtr& world) const = 0;
65
67 virtual CollisionEnvPtr allocateEnv(const moveit::core::RobotModelConstPtr& robot_model) const = 0;
68};
69
71template <class CollisionEnvType, class CollisionDetectorAllocatorType>
73{
74public:
75 const std::string& getName() const override
76 {
77 return CollisionDetectorAllocatorType::NAME;
78 }
79
80 CollisionEnvPtr allocateEnv(const WorldPtr& world, const moveit::core::RobotModelConstPtr& robot_model) const override
81 {
82 return std::make_shared<CollisionEnvType>(robot_model, world);
83 }
84
85 CollisionEnvPtr allocateEnv(const CollisionEnvConstPtr& orig, const WorldPtr& world) const override
86 {
87 return std::make_shared<CollisionEnvType>(dynamic_cast<const CollisionEnvType&>(*orig), world);
88 }
89
90 CollisionEnvPtr allocateEnv(const moveit::core::RobotModelConstPtr& robot_model) const override
91 {
92 return std::make_shared<CollisionEnvType>(robot_model);
93 }
94
96 static CollisionDetectorAllocatorPtr create()
97 {
98 return std::make_shared<CollisionDetectorAllocatorType>();
99 }
100};
101} // namespace collision_detection
#define MOVEIT_CLASS_FORWARD(C)
Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pa...
CollisionEnvPtr allocateEnv(const moveit::core::RobotModelConstPtr &robot_model) const override
CollisionEnvPtr allocateEnv(const WorldPtr &world, const moveit::core::RobotModelConstPtr &robot_model) const override
CollisionEnvPtr allocateEnv(const CollisionEnvConstPtr &orig, const WorldPtr &world) const override
An allocator for a compatible CollisionWorld/CollisionRobot pair.
virtual CollisionEnvPtr allocateEnv(const moveit::core::RobotModelConstPtr &robot_model) const =0
virtual CollisionEnvPtr allocateEnv(const WorldPtr &world, const moveit::core::RobotModelConstPtr &robot_model) const =0
virtual const std::string & getName() const =0
virtual CollisionEnvPtr allocateEnv(const CollisionEnvConstPtr &orig, const WorldPtr &world) const =0