moveit2
The MoveIt Motion Planning Framework for ROS 2.
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collision_env_allvalid.h
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34
35/* Author: Ioan Sucan, Jia Pan, Jens Petit */
36
37#pragma once
38
40
41namespace collision_detection
42{
47{
48public:
49 CollisionEnvAllValid(const moveit::core::RobotModelConstPtr& robot_model, double padding = 0.0, double scale = 1.0);
50 CollisionEnvAllValid(const moveit::core::RobotModelConstPtr& robot_model, const WorldPtr& world, double padding = 0.0,
51 double scale = 1.0);
52 CollisionEnvAllValid(const CollisionEnv& other, const WorldPtr& world);
53
55 const moveit::core::RobotState& state) const override;
57 const AllowedCollisionMatrix& acm) const override;
59 const moveit::core::RobotState& state2) const override;
61 const moveit::core::RobotState& state2, const AllowedCollisionMatrix& acm) const override;
62
63 virtual double distanceRobot(const moveit::core::RobotState& state) const;
64 virtual double distanceRobot(const moveit::core::RobotState& state, const AllowedCollisionMatrix& acm) const;
65 void distanceRobot(const DistanceRequest& req, DistanceResult& res,
66 const moveit::core::RobotState& state) const override;
67
69 const moveit::core::RobotState& state) const override;
71 const AllowedCollisionMatrix& acm) const override;
72
73 void distanceSelf(const DistanceRequest& req, DistanceResult& res,
74 const moveit::core::RobotState& state) const override;
75};
76} // namespace collision_detection
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
Collision environment which always just returns no collisions.
void checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
Check for robot self collision. Any collision between any pair of links is checked for,...
void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
Check whether the robot model is in collision with the world. Any collisions between a robot link and...
void distanceSelf(const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override
The distance to self-collision given the robot is at state state.
virtual double distanceRobot(const moveit::core::RobotState &state) const
Provides the interface to the individual collision checking libraries.
Representation of a robot's state. This includes position, velocity, acceleration and effort.
Definition robot_state.h:90
Representation of a collision checking request.
Representation of a collision checking result.
Representation of a distance-reporting request.
Result of a distance request.