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The MoveIt Motion Planning Framework for ROS 2.
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collision_env_distance_field.h
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34
35/* Author: E. Gil Jones */
36
37#pragma once
38
44#include <rclcpp/rclcpp.hpp>
45#include <mutex>
46
47namespace collision_detection
48{
49static const double DEFAULT_SIZE_X = 3.0;
50static const double DEFAULT_SIZE_Y = 3.0;
51static const double DEFAULT_SIZE_Z = 4.0;
52static const bool DEFAULT_USE_SIGNED_DISTANCE_FIELD = false;
53static const double DEFAULT_RESOLUTION = .02;
54static const double DEFAULT_COLLISION_TOLERANCE = 0.0;
55static const double DEFAULT_MAX_PROPOGATION_DISTANCE = .25;
56
57MOVEIT_CLASS_FORWARD(CollisionEnvDistanceField); // Defines CollisionEnvDistanceFieldPtr, ConstPtr, WeakPtr... etc
58
60{
61public:
63
64 CollisionEnvDistanceField(const moveit::core::RobotModelConstPtr& robot_model,
65 const std::map<std::string, std::vector<CollisionSphere>>& link_body_decompositions =
66 std::map<std::string, std::vector<CollisionSphere>>(),
67 double size_x = DEFAULT_SIZE_X, double size_y = DEFAULT_SIZE_Y,
68 double size_z = DEFAULT_SIZE_Z, const Eigen::Vector3d& origin = Eigen::Vector3d(0, 0, 0),
69 bool use_signed_distance_field = DEFAULT_USE_SIGNED_DISTANCE_FIELD,
70 double resolution = DEFAULT_RESOLUTION,
71 double collision_tolerance = DEFAULT_COLLISION_TOLERANCE,
72 double max_propogation_distance = DEFAULT_MAX_PROPOGATION_DISTANCE, double padding = 0.0,
73 double scale = 1.0);
74
75 CollisionEnvDistanceField(const moveit::core::RobotModelConstPtr& robot_model, const WorldPtr& world,
76 const std::map<std::string, std::vector<CollisionSphere>>& link_body_decompositions =
77 std::map<std::string, std::vector<CollisionSphere>>(),
78 double size_x = DEFAULT_SIZE_X, double size_y = DEFAULT_SIZE_Y,
79 double size_z = DEFAULT_SIZE_Z, const Eigen::Vector3d& origin = Eigen::Vector3d(0, 0, 0),
80 bool use_signed_distance_field = DEFAULT_USE_SIGNED_DISTANCE_FIELD,
81 double resolution = DEFAULT_RESOLUTION,
82 double collision_tolerance = DEFAULT_COLLISION_TOLERANCE,
83 double max_propogation_distance = DEFAULT_MAX_PROPOGATION_DISTANCE, double padding = 0.0,
84 double scale = 1.0);
85
86 CollisionEnvDistanceField(const CollisionEnvDistanceField& other, const WorldPtr& world);
87
88 void initialize(const std::map<std::string, std::vector<CollisionSphere>>& link_body_decompositions,
89 const Eigen::Vector3d& size, const Eigen::Vector3d& origin, bool use_signed_distance_field,
90 double resolution, double collision_tolerance, double max_propogation_distance);
91
93 const moveit::core::RobotState& state) const override;
94
96 const moveit::core::RobotState& state, GroupStateRepresentationPtr& gsr) const;
97
99 const moveit::core::RobotState& state,
100 const collision_detection::AllowedCollisionMatrix& acm) const override;
101
104 GroupStateRepresentationPtr& gsr) const;
105
107 visualization_msgs::msg::MarkerArray& model_markers) const;
108
109 virtual double distanceSelf(const moveit::core::RobotState& /* state */) const
110 {
111 return 0.0;
112 }
113
114 virtual double distanceSelf(const moveit::core::RobotState& /* state */,
115 const collision_detection::AllowedCollisionMatrix& /* acm */) const
116 {
117 return 0.0;
118 }
119
120 void distanceSelf(const DistanceRequest& /* req */, DistanceResult& /* res */,
121 const moveit::core::RobotState& /* state */) const override
122 {
123 RCLCPP_ERROR(logger_, "Not implemented");
124 }
125
126 DistanceFieldCacheEntryConstPtr getLastDistanceFieldEntry() const
127 {
129 }
130
131 // void getSelfCollisionsGradients(const collision_detection::CollisionRequest
132 // &req,
133 // collision_detection::CollisionResult &res,
134 // const moveit::core::RobotState &state,
135 // const
136 // collision_detection::AllowedCollisionMatrix
137 // &acm) const;
138
141 {
142 std::map<std::string, std::vector<PosedBodyPointDecompositionPtr>> posed_body_point_decompositions_;
143 distance_field::DistanceFieldPtr distance_field_;
144 };
145
147
148 void checkCollision(const CollisionRequest& req, CollisionResult& res,
149 const moveit::core::RobotState& state) const override;
150
151 virtual void checkCollision(const CollisionRequest& req, CollisionResult& res, const moveit::core::RobotState& state,
152 GroupStateRepresentationPtr& gsr) const;
153
155 const AllowedCollisionMatrix& acm) const override;
156
157 virtual void checkCollision(const CollisionRequest& req, CollisionResult& res, const moveit::core::RobotState& state,
158 const AllowedCollisionMatrix& acm, GroupStateRepresentationPtr& gsr) const;
159
161 const moveit::core::RobotState& state) const override;
162
163 virtual void checkRobotCollision(const CollisionRequest& req, CollisionResult& res,
164 const moveit::core::RobotState& state, GroupStateRepresentationPtr& gsr) const;
165
167 const AllowedCollisionMatrix& acm) const override;
168
169 virtual void checkRobotCollision(const CollisionRequest& req, CollisionResult& res,
170 const moveit::core::RobotState& state, const AllowedCollisionMatrix& acm,
171 GroupStateRepresentationPtr& gsr) const;
172
174 const moveit::core::RobotState& state2, const AllowedCollisionMatrix& acm) const override;
175
177 const moveit::core::RobotState& state2) const override;
178
179 virtual double distanceRobot(const moveit::core::RobotState& state, bool verbose = false) const
180 {
181 (void)state;
182 (void)verbose;
183 return 0.0;
184 }
185
186 virtual double distanceRobot(const moveit::core::RobotState& state, const AllowedCollisionMatrix& acm,
187 bool verbose = false) const
188 {
189 (void)state;
190 (void)acm;
191 (void)verbose;
192 return 0.0;
193 }
194
195 void distanceRobot(const DistanceRequest& /* req */, DistanceResult& /* res */,
196 const moveit::core::RobotState& /* state */) const override
197 {
198 RCLCPP_ERROR(logger_, "Not implemented");
199 }
200
201 void setWorld(const WorldPtr& world) override;
202
203 distance_field::DistanceFieldConstPtr getDistanceField() const
204 {
205 return distance_field_cache_entry_->distance_field_;
206 }
207
208 collision_detection::GroupStateRepresentationConstPtr getLastGroupStateRepresentation() const
209 {
210 return last_gsr_;
211 }
212
214 const AllowedCollisionMatrix* acm, GroupStateRepresentationPtr& gsr) const;
215
217 const AllowedCollisionMatrix* acm, GroupStateRepresentationPtr& gsr) const;
218
219protected:
220 bool getSelfProximityGradients(GroupStateRepresentationPtr& gsr) const;
221
222 bool getIntraGroupProximityGradients(GroupStateRepresentationPtr& gsr) const;
223
225 GroupStateRepresentationPtr& gsr) const;
226
228 collision_detection::CollisionResult& res, GroupStateRepresentationPtr& gsr) const;
229
233 GroupStateRepresentationPtr& gsr) const;
234
236 GroupStateRepresentationPtr& gsr) const;
237
238 void generateCollisionCheckingStructures(const std::string& group_name, const moveit::core::RobotState& state,
240 GroupStateRepresentationPtr& gsr, bool generate_distance_field) const;
241
242 DistanceFieldCacheEntryConstPtr
243 getDistanceFieldCacheEntry(const std::string& group_name, const moveit::core::RobotState& state,
245
246 DistanceFieldCacheEntryPtr generateDistanceFieldCacheEntry(const std::string& group_name,
247 const moveit::core::RobotState& state,
249 bool generate_distance_field) const;
250
251 void addLinkBodyDecompositions(double resolution);
252
253 void addLinkBodyDecompositions(double resolution,
254 const std::map<std::string, std::vector<CollisionSphere>>& link_body_decompositions);
255
256 PosedBodySphereDecompositionPtr getPosedLinkBodySphereDecomposition(const moveit::core::LinkModel* ls,
257 unsigned int ind) const;
258
259 PosedBodyPointDecompositionPtr getPosedLinkBodyPointDecomposition(const moveit::core::LinkModel* ls) const;
260
261 void getGroupStateRepresentation(const DistanceFieldCacheEntryConstPtr& dfce, const moveit::core::RobotState& state,
262 GroupStateRepresentationPtr& gsr) const;
263
264 bool compareCacheEntryToState(const DistanceFieldCacheEntryConstPtr& dfce,
265 const moveit::core::RobotState& state) const;
266
267 bool compareCacheEntryToAllowedCollisionMatrix(const DistanceFieldCacheEntryConstPtr& dfce,
269
270 void updatedPaddingOrScaling(const std::vector<std::string>& /*links*/) override{};
271
272 DistanceFieldCacheEntryWorldPtr generateDistanceFieldCacheEntryWorld();
273
274 void updateDistanceObject(const std::string& id, CollisionEnvDistanceField::DistanceFieldCacheEntryWorldPtr& dfce,
275 EigenSTL::vector_Vector3d& add_points, EigenSTL::vector_Vector3d& subtract_points);
276
278 const distance_field::DistanceFieldConstPtr& env_distance_field,
279 GroupStateRepresentationPtr& gsr) const;
280
281 bool getEnvironmentProximityGradients(const distance_field::DistanceFieldConstPtr& env_distance_field,
282 GroupStateRepresentationPtr& gsr) const;
283
284 void notifyObjectChange(const ObjectConstPtr& obj, World::Action action);
285
286 rclcpp::Logger logger_;
287
288 Eigen::Vector3d size_;
289 Eigen::Vector3d origin_;
294
295 std::vector<BodyDecompositionConstPtr> link_body_decomposition_vector_;
296 std::map<std::string, unsigned int> link_body_decomposition_index_map_;
297
298 mutable std::mutex update_cache_lock_;
299 DistanceFieldCacheEntryPtr distance_field_cache_entry_;
300 std::map<std::string, std::map<std::string, bool>> in_group_update_map_;
301 std::map<std::string, GroupStateRepresentationPtr> pregenerated_group_state_representation_map_;
302
303 planning_scene::PlanningScenePtr planning_scene_;
304
305 mutable std::mutex update_cache_lock_world_;
306 DistanceFieldCacheEntryWorldPtr distance_field_cache_entry_world_;
307 GroupStateRepresentationPtr last_gsr_;
309};
310} // namespace collision_detection
ROS/KDL based interface for the inverse kinematics of the PR2 arm.
#define MOVEIT_CLASS_FORWARD(C)
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
virtual double distanceSelf(const moveit::core::RobotState &) const
void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
Check whether the robot model is in collision with the world. Any collisions between a robot link and...
DistanceFieldCacheEntryConstPtr getDistanceFieldCacheEntry(const std::string &group_name, const moveit::core::RobotState &state, const collision_detection::AllowedCollisionMatrix *acm) const
DistanceFieldCacheEntryPtr generateDistanceFieldCacheEntry(const std::string &group_name, const moveit::core::RobotState &state, const collision_detection::AllowedCollisionMatrix *acm, bool generate_distance_field) const
std::map< std::string, std::map< std::string, bool > > in_group_update_map_
DistanceFieldCacheEntryWorldPtr generateDistanceFieldCacheEntryWorld()
bool getSelfCollisions(const collision_detection::CollisionRequest &req, collision_detection::CollisionResult &res, GroupStateRepresentationPtr &gsr) const
void distanceRobot(const DistanceRequest &, DistanceResult &, const moveit::core::RobotState &) const override
Compute the distance between a robot and the world.
DistanceFieldCacheEntryConstPtr getLastDistanceFieldEntry() const
virtual double distanceRobot(const moveit::core::RobotState &state, bool verbose=false) const
bool compareCacheEntryToAllowedCollisionMatrix(const DistanceFieldCacheEntryConstPtr &dfce, const collision_detection::AllowedCollisionMatrix &acm) const
std::map< std::string, unsigned int > link_body_decomposition_index_map_
bool getIntraGroupCollisions(const collision_detection::CollisionRequest &req, collision_detection::CollisionResult &res, GroupStateRepresentationPtr &gsr) const
void checkSelfCollisionHelper(const collision_detection::CollisionRequest &req, collision_detection::CollisionResult &res, const moveit::core::RobotState &state, const collision_detection::AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const
void generateCollisionCheckingStructures(const std::string &group_name, const moveit::core::RobotState &state, const collision_detection::AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr, bool generate_distance_field) const
bool compareCacheEntryToState(const DistanceFieldCacheEntryConstPtr &dfce, const moveit::core::RobotState &state) const
std::vector< BodyDecompositionConstPtr > link_body_decomposition_vector_
bool getEnvironmentProximityGradients(const distance_field::DistanceFieldConstPtr &env_distance_field, GroupStateRepresentationPtr &gsr) const
std::map< std::string, GroupStateRepresentationPtr > pregenerated_group_state_representation_map_
bool getSelfProximityGradients(GroupStateRepresentationPtr &gsr) const
bool getEnvironmentCollisions(const CollisionRequest &req, CollisionResult &res, const distance_field::DistanceFieldConstPtr &env_distance_field, GroupStateRepresentationPtr &gsr) const
void checkCollision(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
Check whether the robot model is in collision with itself or the world at a particular state....
PosedBodySphereDecompositionPtr getPosedLinkBodySphereDecomposition(const moveit::core::LinkModel *ls, unsigned int ind) const
void updateGroupStateRepresentationState(const moveit::core::RobotState &state, GroupStateRepresentationPtr &gsr) const
void initialize(const std::map< std::string, std::vector< CollisionSphere > > &link_body_decompositions, const Eigen::Vector3d &size, const Eigen::Vector3d &origin, bool use_signed_distance_field, double resolution, double collision_tolerance, double max_propogation_distance)
bool getIntraGroupProximityGradients(GroupStateRepresentationPtr &gsr) const
void updateDistanceObject(const std::string &id, CollisionEnvDistanceField::DistanceFieldCacheEntryWorldPtr &dfce, EigenSTL::vector_Vector3d &add_points, EigenSTL::vector_Vector3d &subtract_points)
void getAllCollisions(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const
PosedBodyPointDecompositionPtr getPosedLinkBodyPointDecomposition(const moveit::core::LinkModel *ls) const
virtual double distanceRobot(const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const
void distanceSelf(const DistanceRequest &, DistanceResult &, const moveit::core::RobotState &) const override
The distance to self-collision given the robot is at state state.
void notifyObjectChange(const ObjectConstPtr &obj, World::Action action)
void updatedPaddingOrScaling(const std::vector< std::string > &) override
When the scale or padding is changed for a set of links by any of the functions in this class,...
void createCollisionModelMarker(const moveit::core::RobotState &state, visualization_msgs::msg::MarkerArray &model_markers) const
void checkSelfCollision(const collision_detection::CollisionRequest &req, collision_detection::CollisionResult &res, const moveit::core::RobotState &state) const override
Check for robot self collision. Any collision between any pair of links is checked for,...
MOVEIT_STRUCT_FORWARD(DistanceFieldCacheEntryWorld)
collision_detection::GroupStateRepresentationConstPtr getLastGroupStateRepresentation() const
void getGroupStateRepresentation(const DistanceFieldCacheEntryConstPtr &dfce, const moveit::core::RobotState &state, GroupStateRepresentationPtr &gsr) const
void getCollisionGradients(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const
distance_field::DistanceFieldConstPtr getDistanceField() const
virtual double distanceSelf(const moveit::core::RobotState &, const collision_detection::AllowedCollisionMatrix &) const
Provides the interface to the individual collision checking libraries.
World::ObjectConstPtr ObjectConstPtr
Represents an action that occurred on an object in the world. Several bits may be set indicating seve...
Definition world.h:268
A link from the robot. Contains the constant transform applied to the link and its geometry.
Definition link_model.h:72
Representation of a robot's state. This includes position, velocity, acceleration and effort.
Definition robot_state.h:90
std::map< std::string, std::vector< PosedBodyPointDecompositionPtr > > posed_body_point_decompositions_
Representation of a collision checking request.
Representation of a collision checking result.
Representation of a distance-reporting request.
Result of a distance request.