moveit2
The MoveIt Motion Planning Framework for ROS 2.
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collision_env_fcl.h
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34
35/* Author: Ioan Sucan, Jens Petit */
36
37#pragma once
38
41
42#if (MOVEIT_FCL_VERSION >= FCL_VERSION_CHECK(0, 6, 0))
43#include <fcl/broadphase/broadphase_collision_manager.h>
44#else
45#include <fcl/broadphase/broadphase.h>
46#endif
47
48#include <memory>
49
50namespace collision_detection
51{
54{
55public:
56 CollisionEnvFCL() = delete;
57
58 CollisionEnvFCL(const moveit::core::RobotModelConstPtr& model, double padding = 0.0, double scale = 1.0);
59
60 CollisionEnvFCL(const moveit::core::RobotModelConstPtr& model, const WorldPtr& world, double padding = 0.0,
61 double scale = 1.0);
62
63 CollisionEnvFCL(const CollisionEnvFCL& other, const WorldPtr& world);
64
65 ~CollisionEnvFCL() override;
66
68 const moveit::core::RobotState& state) const override;
69
71 const AllowedCollisionMatrix& acm) const override;
72
74 const moveit::core::RobotState& state) const override;
75
77 const AllowedCollisionMatrix& acm) const override;
78
80 const moveit::core::RobotState& state2, const AllowedCollisionMatrix& acm) const override;
81
83 const moveit::core::RobotState& state2) const override;
84
85 void distanceSelf(const DistanceRequest& req, DistanceResult& res,
86 const moveit::core::RobotState& state) const override;
87
88 void distanceRobot(const DistanceRequest& req, DistanceResult& res,
89 const moveit::core::RobotState& state) const override;
90
91 void setWorld(const WorldPtr& world) override;
92
93protected:
101 void updatedPaddingOrScaling(const std::vector<std::string>& links) override;
102
105 const moveit::core::RobotState& state, const AllowedCollisionMatrix* acm) const;
106
109 const moveit::core::RobotState& state, const AllowedCollisionMatrix* acm) const;
110
112 void constructFCLObjectWorld(const World::Object* obj, FCLObject& fcl_obj) const;
113
117 void updateFCLObject(const std::string& id);
118
127 void constructFCLObjectRobot(const moveit::core::RobotState& state, FCLObject& fcl_obj) const;
128
131 void allocSelfCollisionBroadPhase(const moveit::core::RobotState& state, FCLManager& manager) const;
132
140 void getAttachedBodyObjects(const moveit::core::AttachedBody* ab, std::vector<FCLGeometryConstPtr>& geoms) const;
141
143 std::vector<FCLGeometryConstPtr> robot_geoms_;
144
146 std::vector<FCLCollisionObjectConstPtr> robot_fcl_objs_;
147
149 std::unique_ptr<fcl::BroadPhaseCollisionManagerd> manager_;
150
151 std::map<std::string, FCLObject> fcl_objs_;
152
153private:
155 void notifyObjectChange(const ObjectConstPtr& obj, World::Action action);
156
157 World::ObserverHandle observer_handle_;
158};
159} // namespace collision_detection
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
FCL implementation of the CollisionEnv.
std::vector< FCLCollisionObjectConstPtr > robot_fcl_objs_
Vector of shared pointers to the FCL collision objects which make up the robot.
void constructFCLObjectRobot(const moveit::core::RobotState &state, FCLObject &fcl_obj) const
Out of the current robot state and its attached bodies construct an FCLObject which can then be used ...
void checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
Check for robot self collision. Any collision between any pair of links is checked for,...
void setWorld(const WorldPtr &world) override
std::unique_ptr< fcl::BroadPhaseCollisionManagerd > manager_
FCL collision manager which handles the collision checking process.
void distanceRobot(const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override
Compute the distance between a robot and the world.
void checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix *acm) const
Bundles the different checkRobotCollision functions into a single function.
void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override
Check whether the robot model is in collision with the world. Any collisions between a robot link and...
void distanceSelf(const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override
The distance to self-collision given the robot is at state state.
void updatedPaddingOrScaling(const std::vector< std::string > &links) override
Updates the FCL collision geometry and objects saved in the CollisionRobotFCL members to reflect a ne...
void allocSelfCollisionBroadPhase(const moveit::core::RobotState &state, FCLManager &manager) const
Prepares for the collision check through constructing an FCL collision object out of the current robo...
void updateFCLObject(const std::string &id)
Updates the specified object in \m fcl_objs_ and in the manager from new data available in the World.
void constructFCLObjectWorld(const World::Object *obj, FCLObject &fcl_obj) const
Construct an FCL collision object from MoveIt's World::Object.
void checkSelfCollisionHelper(const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix *acm) const
Bundles the different checkSelfCollision functions into a single function.
std::vector< FCLGeometryConstPtr > robot_geoms_
Vector of shared pointers to the FCL geometry for the objects in fcl_objs_.
std::map< std::string, FCLObject > fcl_objs_
void getAttachedBodyObjects(const moveit::core::AttachedBody *ab, std::vector< FCLGeometryConstPtr > &geoms) const
Converts all shapes which make up an attached body into a vector of FCLGeometryConstPtr.
Provides the interface to the individual collision checking libraries.
World::ObjectConstPtr ObjectConstPtr
Represents an action that occurred on an object in the world. Several bits may be set indicating seve...
Definition world.h:268
Object defining bodies that can be attached to robot links.
Representation of a robot's state. This includes position, velocity, acceleration and effort.
Definition robot_state.h:90
Representation of a collision checking request.
Representation of a collision checking result.
Representation of a distance-reporting request.
Result of a distance request.
Bundles an FCLObject and a broadphase FCL collision manager.
A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data ...
A representation of an object.
Definition world.h:79