moveit2
The MoveIt Motion Planning Framework for ROS 2.
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#include <fcl/config.h>
Go to the source code of this file.
Namespaces | |
namespace | fcl |
namespace | fcl::details |
Macros | |
#define | FCL_VERSION_CHECK(major, minor, patch) ((major << 16) | (minor << 8) | (patch)) |
#define | MOVEIT_FCL_VERSION FCL_VERSION_CHECK(FCL_MAJOR_VERSION, FCL_MINOR_VERSION, FCL_PATCH_VERSION) |
Typedefs | |
using | fcl::CollisionGeometryd = fcl::CollisionGeometry |
using | fcl::CollisionObjectd = fcl::CollisionObject |
using | fcl::BroadPhaseCollisionManagerd = fcl::BroadPhaseCollisionManager |
using | fcl::Transform3d = fcl::Transform3f |
using | fcl::Contactd = fcl::Contact |
using | fcl::CostSourced = fcl::CostSource |
using | fcl::CollisionRequestd = fcl::CollisionRequest |
using | fcl::CollisionResultd = fcl::CollisionResult |
using | fcl::DistanceRequestd = fcl::DistanceRequest |
using | fcl::DistanceResultd = fcl::DistanceResult |
using | fcl::Planed = fcl::Plane |
using | fcl::Sphered = fcl::Sphere |
using | fcl::Boxd = fcl::Box |
using | fcl::Cylinderd = fcl::Cylinder |
using | fcl::Coned = fcl::Cone |
using | fcl::Vector3d = Vec3fX< details::Vec3Data< double > > |
using | fcl::OcTreed = fcl::OcTree |
using | fcl::OBBRSSd = fcl::OBBRSS |
using | fcl::DynamicAABBTreeCollisionManagerd = fcl::DynamicAABBTreeCollisionManager |
#define FCL_VERSION_CHECK | ( | major, | |
minor, | |||
patch | |||
) | ((major << 16) | (minor << 8) | (patch)) |
Definition at line 41 of file fcl_compat.h.
#define MOVEIT_FCL_VERSION FCL_VERSION_CHECK(FCL_MAJOR_VERSION, FCL_MINOR_VERSION, FCL_PATCH_VERSION) |
Definition at line 42 of file fcl_compat.h.