moveit2
The MoveIt Motion Planning Framework for ROS 2.
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moveit_ros
perception
mesh_filter
include
moveit
mesh_filter
gl_mesh.h
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2013, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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/* Author: Suat Gedikli */
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#pragma once
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#include <Eigen/Geometry>
// for Isometry3d
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#include <GL/glew.h>
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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namespace
shapes
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{
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class
Mesh;
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}
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namespace
mesh_filter
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{
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class
GLMesh
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{
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public
:
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GLMesh
(
const
shapes::Mesh& mesh,
unsigned
int
mesh_label);
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~GLMesh
();
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void
render
(
const
Eigen::Isometry3d& transform)
const
;
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private
:
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GLuint list_;
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unsigned
int
mesh_label_;
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};
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}
// namespace mesh_filter
mesh_filter::GLMesh
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers.
Definition
gl_mesh.h:59
mesh_filter::GLMesh::render
void render(const Eigen::Isometry3d &transform) const
renders the mesh in current OpenGL frame buffer (context)
Definition
gl_mesh.cpp:83
mesh_filter::GLMesh::~GLMesh
~GLMesh()
Destructor.
Definition
gl_mesh.cpp:78
mesh_filter
Definition
depth_self_filter_nodelet.h:48
shapes
Definition
world.h:49
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