moveit2
The MoveIt Motion Planning Framework for ROS 2.
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render_shapes.h
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34
35/* Author: Ioan Sucan */
36
37#pragma once
38
41#include <geometric_shapes/shapes.h>
42#include <rviz_common/properties/color_property.hpp>
43#include <rviz_common/display_context.hpp>
44#include <rviz_rendering/objects/shape.hpp>
45#include <OgreColourValue.h>
46#include <Eigen/Geometry>
47#include <memory>
48
49namespace moveit_rviz_plugin
50{
51MOVEIT_CLASS_FORWARD(OcTreeRender); // Defines OcTreeRenderPtr, ConstPtr, WeakPtr... etc
52MOVEIT_CLASS_FORWARD(RenderShapes); // Defines RenderShapesPtr, ConstPtr, WeakPtr... etc
53
55{
56public:
57 RenderShapes(rviz_common::DisplayContext* context);
59
60 void renderShape(Ogre::SceneNode* node, const shapes::Shape* s, const Eigen::Isometry3d& p,
61 OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode,
62 const Ogre::ColourValue& color, double alpha);
63 void updateShapeColors(double r, double g, double b, double a);
64 void clear();
65
66private:
67 rviz_common::DisplayContext* context_;
68
69 std::vector<std::unique_ptr<rviz_rendering::Shape> > scene_shapes_;
70 std::vector<OcTreeRenderPtr> octree_voxel_grids_;
71};
72} // namespace moveit_rviz_plugin
#define MOVEIT_CLASS_FORWARD(C)
void renderShape(Ogre::SceneNode *node, const shapes::Shape *s, const Eigen::Isometry3d &p, OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode, const Ogre::ColourValue &color, double alpha)
void updateShapeColors(double r, double g, double b, double a)