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    moveit2
    
   The MoveIt Motion Planning Framework for ROS 2. 
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GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers. More...
#include <gl_mesh.h>
Public Member Functions | |
| GLMesh (const shapes::Mesh &mesh, unsigned int mesh_label) | |
| Constructs a GLMesh object for given mesh and label.  More... | |
| ~GLMesh () | |
| Destructor.  More... | |
| void | render (const Eigen::Isometry3d &transform) const | 
| renders the mesh in current OpenGL frame buffer (context)  More... | |
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers.
| mesh_filter::GLMesh::GLMesh | ( | const shapes::Mesh & | mesh, | 
| unsigned int | mesh_label | ||
| ) | 
Constructs a GLMesh object for given mesh and label.
| [in] | mesh | |
| [in] | mesh_label | 
Definition at line 46 of file gl_mesh.cpp.
| mesh_filter::GLMesh::~GLMesh | ( | ) | 
Destructor.
Definition at line 76 of file gl_mesh.cpp.
| void mesh_filter::GLMesh::render | ( | const Eigen::Isometry3d & | transform | ) | const | 
renders the mesh in current OpenGL frame buffer (context)
| [in] | transform | the modelview transformation describing the pose of the mesh in camera coordinate frame | 
Definition at line 81 of file gl_mesh.cpp.