39 #include <Eigen/Geometry>   
   42 #include <OpenGL/gl.h> 
   67   GLMesh(
const shapes::Mesh& mesh, 
unsigned int mesh_label);
 
   76   void render(
const Eigen::Isometry3d& transform) 
const;
 
   83   unsigned int mesh_label_;
 
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers.
 
void render(const Eigen::Isometry3d &transform) const
renders the mesh in current OpenGL frame buffer (context)
 
GLMesh(const shapes::Mesh &mesh, unsigned int mesh_label)
Constructs a GLMesh object for given mesh and label.