moveit2
The MoveIt Motion Planning Framework for ROS 2.
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Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices. More...
#include <stereo_camera_model.h>
Classes | |
class | Parameters |
Parameters for Stereo-like devices. More... | |
Static Public Attributes | |
static const StereoCameraModel::Parameters & | REGISTERED_PSDK_PARAMS |
predefined sensor model for OpenNI compatible devices (e.g., PrimeSense, Kinect, Asus Xtion) More... | |
static const std::string | RENDER_VERTEX_SHADER_SOURCE |
source code of the vertex shader used to render the meshes More... | |
static const std::string | RENDER_FRAGMENT_SHADER_SOURCE |
source code of the fragment shader used to render the meshes More... | |
static const std::string | FILTER_VERTEX_SHADER_SOURCE |
source code of the vertex shader used to filter the depth map More... | |
static const std::string | FILTER_FRAGMENT_SHADER_SOURCE |
source code of the fragment shader used to filter the depth map More... | |
Additional Inherited Members | |
Public Member Functions inherited from mesh_filter::SensorModel | |
MOVEIT_CLASS_FORWARD (Parameters) | |
virtual | ~SensorModel () |
virtual destructor More... | |
Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices.
Definition at line 50 of file stereo_camera_model.h.
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source code of the fragment shader used to filter the depth map
Definition at line 165 of file stereo_camera_model.h.
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source code of the vertex shader used to filter the depth map
Definition at line 162 of file stereo_camera_model.h.
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predefined sensor model for OpenNI compatible devices (e.g., PrimeSense, Kinect, Asus Xtion)
Definition at line 153 of file stereo_camera_model.h.
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source code of the fragment shader used to render the meshes
Definition at line 159 of file stereo_camera_model.h.
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source code of the vertex shader used to render the meshes
Definition at line 156 of file stereo_camera_model.h.