Documentation Version

You're reading the documentation for a stable version of MoveIt that is not being developed further. For information on the recommended version, please have a look at Main.

Visualizing In RViz

This tutorial will introduce you to a tool that can help you more easily understand what your MoveIt application is doing by rendering visualizations in RViz.

Prerequisites

If you haven’t already done so, make sure you’ve completed the steps in Your First Project. This project assumes you are starting with the hello_moveit project, where the previous tutorial left off.

Steps

1 Add the dependency moveit_visual_tools

Add this line to your package.xml in the hello_moveit project after the other <depend> statements:

<depend>moveit_visual_tools</depend>

Then in your CMakeLists.txt add this line to the section of find_package statements:

find_package(moveit_visual_tools REQUIRED)

Further down in the file extend the ament_target_dependencies macro call to include the new dependency like this:

ament_target_dependencies(
  hello_moveit
  "moveit_ros_planning_interface"
  "moveit_visual_tools"
  "rclcpp"
)

To verify that you added the dependency correctly, add the required include to your source file hello_moveit.cpp:

#include <moveit_visual_tools/moveit_visual_tools.h>

To test that this all worked, open a terminal in the workspace directory (remembering to source your ROS install in opt) and then build with colcon:

cd ~/ws_moveit2
colcon build --mixin debug

2 Create a ROS executor and spin the node on a thread

Before we can initialize MoveItVisualTools, we need to have a executor spinning on our ROS node. This is necessary because of how MoveItVisualTools interacts with ROS services and topics.

#include <thread>  // <---- add this to the set of includes at the top

  ...

  // Create a ROS logger
  auto const logger = rclcpp::get_logger("hello_moveit");

  // We spin up a SingleThreadedExecutor so MoveItVisualTools interact with ROS
  rclcpp::executors::SingleThreadedExecutor executor;
  executor.add_node(node);
  auto spinner = std::thread([&executor]() { executor.spin(); });

  // Create the MoveIt MoveGroup Interface
  ...

  // Shutdown ROS
  rclcpp::shutdown();  // <--- This will cause the spin function in the thread to return
  spinner.join();  // <--- Join the thread before exiting
  return 0;
}

After each one of these changes, you should rebuild your workspace to make sure you don’t have any syntax errors.

3 Create and Initialize MoveItVisualTools

Next, we will construct and initialize MoveItVisualTools after the construction of MoveGroupInterface.

// Create the MoveIt MoveGroup Interface
using moveit::planning_interface::MoveGroupInterface;
auto move_group_interface = MoveGroupInterface(node, "panda_arm");

// Construct and initialize MoveItVisualTools
auto moveit_visual_tools = moveit_visual_tools::MoveItVisualTools{
    node, "panda_link0", rviz_visual_tools::RVIZ_MARKER_TOPIC,
    move_group_interface.getRobotModel()};
moveit_visual_tools.deleteAllMarkers();
moveit_visual_tools.loadRemoteControl();

We pass the following into the constructor: the ROS node, the base link of the robot, the marker topic to use (more on this later), and the robot model (which we get from the move_group_interface). Next, we make a call to delete all the markers. This clears any rendered state out of RViz that we have left over from previous runs. Lastly, we load remote control. Remote control is a really simple plugin that lets us have a button in RViz to interact with our program.

4 Write closures for visualizations

After we’ve constructed and initialized, we now create some closures (function objects that have access to variables in our current scope) that we can use later in our program to help render visualizations in RViz.

// Create a closures for visualization
auto const draw_title = [&moveit_visual_tools](auto text) {
  auto const text_pose = [] {
    auto msg = Eigen::Isometry3d::Identity();
    msg.translation().z() = 1.0;
    return msg;
  }();
  moveit_visual_tools.publishText(text_pose, text, rviz_visual_tools::WHITE,
                                  rviz_visual_tools::XLARGE);
};
auto const prompt = [&moveit_visual_tools](auto text) {
  moveit_visual_tools.prompt(text);
};
auto const draw_trajectory_tool_path =
    [&moveit_visual_tools,
     jmg = move_group_interface.getRobotModel()->getJointModelGroup(
         "panda_arm")](auto const trajectory) {
      moveit_visual_tools.publishTrajectoryLine(trajectory, jmg);
    };

Each of the three closures capture moveit_visual_tools by reference and the last one captures a pointer to the joint model group object we are planning with. Each of these call a function on moveit_visual_tools that changes something in RViz. The first one, draw_title adds text one meter above the base of the robot. This is a useful way to show the state of your program from a high level. The second one calls a function called prompt. This function blocks your program until the user presses the next button in RViz. This is helpful for stepping through a program when debugging. The last one draws the tool path of a trajectory that we have planned. This is often helpful for understanding a planned trajectory from the perspective of the tool.

You might be asking yourself why we would create lambdas like this, and the reason is simply to make the code that comes later easier to read and understand. As your write software, it is often helpful to break up your functionality into named functions which can be easily reused and tested on their own. You will see in the next section how we use these functions we created.

5 Visualize the steps of your program

Now we’ll augment the code in the middle of your program. Update your code for planning and executing to include these new features:

// Set a target Pose
auto const target_pose = [] {
  geometry_msgs::msg::Pose msg;
  msg.orientation.w = 1.0;
  msg.position.x = 0.28;
  msg.position.y = -0.2;
  msg.position.z = 0.5;
  return msg;
}();
move_group_interface.setPoseTarget(target_pose);

// Create a plan to that target pose
prompt("Press 'Next' in the RvizVisualToolsGui window to plan");
draw_title("Planning");
moveit_visual_tools.trigger();
auto const [success, plan] = [&move_group_interface] {
  moveit::planning_interface::MoveGroupInterface::Plan msg;
  auto const ok = static_cast<bool>(move_group_interface.plan(msg));
  return std::make_pair(ok, msg);
}();

// Execute the plan
if (success) {
  draw_trajectory_tool_path(plan.trajectory_);
  moveit_visual_tools.trigger();
  prompt("Press 'Next' in the RvizVisualToolsGui window to execute");
  draw_title("Executing");
  moveit_visual_tools.trigger();
  move_group_interface.execute(plan);
} else {
  draw_title("Planning Failed!");
  moveit_visual_tools.trigger();
  RCLCPP_ERROR(logger, "Planing failed!");
}

One thing you’ll quickly notice is that we have to call a method called trigger on moveit_visual_tools after each call to change something rendered in RViz. The reason for this is that messages sent to RViz are batched up and sent when you call trigger to reduce bandwidth of the marker topics.

Lastly, build your project again to make sure all the code additions are correct.

cd ~/ws_moveit2
source /opt/ros/humble/setup.bash
colcon build --mixin debug

6 Enable visualizations in RViz

Open a new terminal, source the workspace, and then start the demo launch file that opens RViz.

cd ~/ws_moveit2
source install/setup.bash
ros2 launch moveit2_tutorials demo.launch.py

Uncheck “MotionPlanning” in the “Displays” tab to hide it. We aren’t going to be using the “MotionPlanning” plugin for this next part.

../../../_images/uncheck_motion_planning.png ../../../_images/unchecked_motion_planning.png

To add the buttons to interact with the prompts we added to our program open the dialog with the “Panels/Add New Panel” menu:

../../../_images/panel_menu.png

Then select RvizVisualToolsGui and click OK. This will create a new panel on the bottom left with a Next button we’ll use later.

../../../_images/add_rviz_tools_gui.png ../../../_images/next_button.png

Finally, we need to add a Marker Array to render the visualizations we’ve added. Click on the “Add” Button in the “Displays” panel.

../../../_images/add_button.png

Select Marker Array and click OK.

../../../_images/marker_array.png

Scroll to the bottom of the items in the Displays panel and edit the topic that the new Marker Array is using to /rviz_visual_tools.

../../../_images/marker_array_topic.png

You are now ready to run your new program with visualizations.

7 Run the Program

In a new terminal, go to the workspace, source the workspace, and run hello_moveit:

cd ~/ws_moveit2
source install/setup.bash
ros2 run hello_moveit hello_moveit

You’ll notice that your program has stopped with a log that looks like this:

[INFO] [1652822889.492940200] [hello_moveit.remote_control]: Waiting to continue: Press 'Next' in the RvizVisualToolsGui window to plan

Click the Next button in RViz and see your application advance.

../../../_images/planning.png

You’ll see after you clicked the next button, your application planned, added a title above the robot, and drew a line representing the tool path. To continue, press Next again to see your robot execute the plan.

../../../_images/executing.png

Summary

You extended the program you wrote with MoveIt to interact with the Gui in RViz, allowing you to step through your program with a button, render some text above the robot, and display the tool path that you planned.

Further Reading

Next Step

In the next tutorial Planning Around Objects, you will expand on the program you built here to add to the collision environment and see the robot plan with these changes.