#include <Eigen/Core>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
#include <geometric_shapes/shapes.h>
#include <unordered_map>
#include <vector>
#include <memory>
#include <functional>
#include <map>
#include <moveit/collision_detection/collision_common.h>
Go to the source code of this file.
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template<typename T > |
using | collision_detection_bullet::AlignedVector = std::vector< T, Eigen::aligned_allocator< T > > |
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template<typename Key , typename Value > |
using | collision_detection_bullet::AlignedMap = std::map< Key, Value, std::less< Key >, Eigen::aligned_allocator< std::pair< const Key, Value > > > |
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template<typename Key , typename Value > |
using | collision_detection_bullet::AlignedUnorderedMap = std::unordered_map< Key, Value, std::hash< Key >, std::equal_to< Key >, Eigen::aligned_allocator< std::pair< const Key, Value > > > |
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