58 BulletDiscreteBVHManagerPtr
clone()
const;
ROS/KDL based interface for the inverse kinematics of the PR2 arm.
#define MOVEIT_CLASS_FORWARD(C)
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager.
A bounding volume hierarchy (BVH) implementation of a discrete bullet manager.
EIGEN_MAKE_ALIGNED_OPERATOR_NEW BulletDiscreteBVHManager()=default
Constructor.
void contactTest(collision_detection::CollisionResult &collisions, const collision_detection::CollisionRequest &req, const collision_detection::AllowedCollisionMatrix *acm, bool self) override
Perform a contact test for all objects in the manager.
void addCollisionObject(const CollisionObjectWrapperPtr &cow) override
Add a bullet collision object to the manager.
BulletDiscreteBVHManagerPtr clone() const
Clone the manager.
~BulletDiscreteBVHManager() override=default
Representation of a collision checking request.
Representation of a collision checking result.