moveit2
The MoveIt Motion Planning Framework for ROS 2.
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Namespaces | Functions
bullet_utils.cpp File Reference
#include <moveit/collision_detection_bullet/bullet_integration/bullet_utils.h>
#include <BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <BulletCollision/Gimpact/btGImpactShape.h>
#include <geometric_shapes/shapes.h>
#include <memory>
#include <octomap/octomap.h>
#include <rclcpp/logger.hpp>
#include <rclcpp/logging.hpp>
#include <moveit/collision_detection_bullet/bullet_integration/ros_bullet_utils.h>
Include dependency graph for bullet_utils.cpp:

Go to the source code of this file.

Namespaces

namespace  collision_detection_bullet
 

Functions

bool collision_detection_bullet::acmCheck (const std::string &body_1, const std::string &body_2, const collision_detection::AllowedCollisionMatrix *acm)
 Allowed = true.
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::Box *geom, const CollisionObjectType &collision_object_type)
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::Sphere *geom, const CollisionObjectType &collision_object_type)
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::Cylinder *geom, const CollisionObjectType &collision_object_type)
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::Cone *geom, const CollisionObjectType &collision_object_type)
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::Mesh *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow)
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::OcTree *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow)
 
void collision_detection_bullet::updateCollisionObjectFilters (const std::vector< std::string > &active, CollisionObjectWrapper &cow)
 Update a collision objects filters.
 
CollisionObjectWrapperPtr collision_detection_bullet::makeCastCollisionObject (const CollisionObjectWrapperPtr &cow)
 
void collision_detection_bullet::addCollisionObjectToBroadphase (const CollisionObjectWrapperPtr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher)
 Add the collision object to broadphase.
 
btCollisionShape * collision_detection_bullet::createShapePrimitive (const shapes::ShapeConstPtr &geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow)
 Casts a geometric shape into a btCollisionShape.