#include <collision_distance_field_types.h>
◆ PosedBodySphereDecompositionVector()
◆ addToVector()
void collision_detection::PosedBodySphereDecompositionVector::addToVector |
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PosedBodySphereDecompositionPtr & |
bd | ) |
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inline |
◆ getCollisionSpheres()
const std::vector< CollisionSphere > & collision_detection::PosedBodySphereDecompositionVector::getCollisionSpheres |
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const |
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inline |
◆ getPosedBodySphereDecomposition()
PosedBodySphereDecompositionConstPtr collision_detection::PosedBodySphereDecompositionVector::getPosedBodySphereDecomposition |
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unsigned int |
i | ) |
const |
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inline |
◆ getSize()
unsigned int collision_detection::PosedBodySphereDecompositionVector::getSize |
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const |
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inline |
◆ getSphereCenters()
const EigenSTL::vector_Vector3d & collision_detection::PosedBodySphereDecompositionVector::getSphereCenters |
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const |
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inline |
◆ getSphereRadii()
const std::vector< double > & collision_detection::PosedBodySphereDecompositionVector::getSphereRadii |
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const |
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inline |
◆ updatePose()
void collision_detection::PosedBodySphereDecompositionVector::updatePose |
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unsigned int |
ind, |
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const Eigen::Isometry3d & |
pose |
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) |
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inline |
The documentation for this class was generated from the following file: