#include <collision_distance_field_types.hpp>
◆ PosedBodySphereDecompositionVector()
◆ addToVector()
| void collision_detection::PosedBodySphereDecompositionVector::addToVector |
( |
PosedBodySphereDecompositionPtr & |
bd | ) |
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inline |
◆ getCollisionSpheres()
| const std::vector< CollisionSphere > & collision_detection::PosedBodySphereDecompositionVector::getCollisionSpheres |
( |
| ) |
const |
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inline |
◆ getPosedBodySphereDecomposition()
| PosedBodySphereDecompositionConstPtr collision_detection::PosedBodySphereDecompositionVector::getPosedBodySphereDecomposition |
( |
unsigned int |
i | ) |
const |
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inline |
◆ getSize()
| unsigned int collision_detection::PosedBodySphereDecompositionVector::getSize |
( |
| ) |
const |
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inline |
◆ getSphereCenters()
| const EigenSTL::vector_Vector3d & collision_detection::PosedBodySphereDecompositionVector::getSphereCenters |
( |
| ) |
const |
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inline |
◆ getSphereRadii()
| const std::vector< double > & collision_detection::PosedBodySphereDecompositionVector::getSphereRadii |
( |
| ) |
const |
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inline |
◆ updatePose()
| void collision_detection::PosedBodySphereDecompositionVector::updatePose |
( |
unsigned int |
ind, |
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const Eigen::Isometry3d & |
pose |
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) |
| |
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inline |
The documentation for this class was generated from the following file: