moveit2
The MoveIt Motion Planning Framework for ROS 2.
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moveit_core
collision_detection
include
moveit
collision_detection
collision_plugin.h
Go to the documentation of this file.
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2014 Fetch Robotics Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Fetch Robotics nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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#pragma once
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#include <
moveit/macros/class_forward.h
>
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#include <
moveit/collision_detection/collision_env.h
>
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#include <
moveit/planning_scene/planning_scene.h
>
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namespace
collision_detection
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{
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MOVEIT_CLASS_FORWARD
(
CollisionPlugin
);
// Defines CollisionPluginPtr, ConstPtr, WeakPtr... etc
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class
CollisionPlugin
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{
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public
:
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CollisionPlugin
()
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{
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}
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virtual
~CollisionPlugin
()
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{
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}
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virtual
bool
initialize
(
const
planning_scene::PlanningScenePtr& scene)
const
= 0;
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};
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}
// namespace collision_detection
class_forward.h
MOVEIT_CLASS_FORWARD
#define MOVEIT_CLASS_FORWARD(C)
Definition
class_forward.h:46
collision_detection::CollisionPlugin
Plugin API for loading a custom collision detection robot/world.
Definition
collision_plugin.h:81
collision_detection::CollisionPlugin::~CollisionPlugin
virtual ~CollisionPlugin()
Definition
collision_plugin.h:86
collision_detection::CollisionPlugin::initialize
virtual bool initialize(const planning_scene::PlanningScenePtr &scene) const =0
This should be used to load your collision plugin.
collision_detection::CollisionPlugin::CollisionPlugin
CollisionPlugin()
Definition
collision_plugin.h:83
collision_env.h
planning_scene.h
collision_detection
Definition
collision_detector_allocator_allvalid.h:45
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