moveit2
The MoveIt Motion Planning Framework for ROS 2.
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octomap_render.h
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34
35/* Author: Julius Kammerl */
36
37#pragma once
38
39#include <memory>
40#include <octomap/octomap.h>
41#include <OgrePrerequisites.h>
42#include <rviz_common/properties/color_property.hpp>
43#include <rviz_default_plugins/displays/pointcloud/point_cloud_helpers.hpp>
44#include <vector>
45
46namespace octomap
47{
48class OcTree;
49}
50
51namespace moveit_rviz_plugin
52{
59
65
67{
68public:
69 OcTreeRender(const std::shared_ptr<const octomap::OcTree>& octree, OctreeVoxelRenderMode octree_voxel_rendering,
70 OctreeVoxelColorMode octree_color_mode, std::size_t max_octree_depth, Ogre::SceneNode* parent_node);
71 virtual ~OcTreeRender();
72
73 void setPosition(const Ogre::Vector3& position);
74 void setOrientation(const Ogre::Quaternion& orientation);
75
76private:
77 void setColor(double z_pos, double min_z, double max_z, double color_factor, rviz_rendering::PointCloud::Point* point);
78 void setProbColor(double prob, rviz_rendering::PointCloud::Point* point);
79
80 void octreeDecoding(const std::shared_ptr<const octomap::OcTree>& octree,
81 OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode);
82
83 // Ogre-rviz point clouds
84 std::vector<rviz_rendering::PointCloud*> cloud_;
85 std::shared_ptr<const octomap::OcTree> octree_;
86
87 Ogre::SceneNode* scene_node_;
88
89 double colorFactor_;
90 std::size_t octree_depth_;
91};
92} // namespace moveit_rviz_plugin
void setOrientation(const Ogre::Quaternion &orientation)
void setPosition(const Ogre::Vector3 &position)