How to Teleoperate a Robotic Arm with a Gamepad

This guide will introduce you to using a gamepad to move the panda arm.

Prerequisites

Make sure your workspace has the required packages installed and that you have a gamepad supported by ROS2 joy. This can be tested by launching a joy node and then running ros2 topic echo /joy to ensure your gamepad is detected by joy.

Requirements

  • Ubuntu 22.04

  • ROS 2 Humble

  • MoveIt 2

  • MoveIt 2 Tutorials

  • ROS2 joy

Steps

  1. Build the MoveIt 2 workspace

First, cd to the root directory of the moveit2 workspace. (if you followed the Getting Started tutorial, this will be ~/ws_moveit/).

Then, run colcon build.

  1. Plug in your gamepad.

  2. Source the install script and run the moveit_servo example file.

Run source install/setup.bash, then ros2 launch moveit_servo servo_example.launch.py

  1. Move the arm around, using the below image as a guide.

../../../_images/xboxcontroller.png

The drawio document can be seen here.

Explanation

This section explains the launch file and the node that translates gamepad inputs to motion commands.

Launch File

The file that launches this example is ws_moveit2/src/moveit2/moveit_ros/moveit_servo/launch/servo_example.launch.py

This launch file launches everything needed for the panda arm planning, and also launches the joy node and the JoyToServoPub node (which is explained below).

Of primary interest is the section of code that launches the joy and JoyToServoPub nodes. They are both created as ComposableNodes. More information about ComposableNodes can be found here and here.

ComposableNode(
    package="moveit_servo",
    plugin="moveit_servo::JoyToServoPub",
    name="controller_to_servo_node",
),
ComposableNode(
    package="joy",
    plugin="joy::Joy",
    name="joy_node",
)

JoyToServoPub

The node that translates gamepad inputs to motion commands is ws_moveit2/src/moveit2/moveit_ros/moveit_servo/src/teleop_demo/joystick_servo_example.cpp

This node subscribes to the joy node (which publishes messages giving the state of the gamepad). It publishes TwistStamped messages, JointJog messages, and PlanningScene messages.

The PlanningScene message is only published once, when the JoyToServoPub is first constructed. It simply adds some obstacles into the planning scene.

The difference between the JointJog and TwistStamped messages is that the inverse kinematic solver moves the joints to achieve the end effector motions defined by the TwistStamped messages, while the JointJog messages directly move individual joints.

The joyCB function is called when a message is published to the joy topic, and translates the button presses from the gamepad into commands for the arm. If both JointJog and TwistStamped messages would be published by the inputs, only JointJog messages are published.