moveit2
The MoveIt Motion Planning Framework for ROS 2.
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#include <moveit/collision_detection_bullet/bullet_integration/bullet_utils.h>
#include <BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <BulletCollision/Gimpact/btGImpactShape.h>
#include <geometric_shapes/shapes.h>
#include <memory>
#include <octomap/octomap.h>
#include <rclcpp/logger.hpp>
#include <rclcpp/logging.hpp>
Go to the source code of this file.
Namespaces | |
collision_detection_bullet | |
Functions | |
bool | collision_detection_bullet::acmCheck (const std::string &body_1, const std::string &body_2, const collision_detection::AllowedCollisionMatrix *acm) |
Allowed = true. More... | |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Box *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Sphere *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Cylinder *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Cone *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::Mesh *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::OcTree *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
void | collision_detection_bullet::updateCollisionObjectFilters (const std::vector< std::string > &active, CollisionObjectWrapper &cow) |
Update a collision objects filters. More... | |
CollisionObjectWrapperPtr | collision_detection_bullet::makeCastCollisionObject (const CollisionObjectWrapperPtr &cow) |
void | collision_detection_bullet::addCollisionObjectToBroadphase (const CollisionObjectWrapperPtr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Add the collision object to broadphase. More... | |
btCollisionShape * | collision_detection_bullet::createShapePrimitive (const shapes::ShapeConstPtr &geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
Casts a geometric shape into a btCollisionShape. More... | |