moveit2
The MoveIt Motion Planning Framework for ROS 2.
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Classes | |
struct | ContactTestData |
Bundles the data for a collision query. More... | |
class | BulletBVHManager |
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager. More... | |
class | BulletCastBVHManager |
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager. More... | |
class | BulletDiscreteBVHManager |
A bounding volume hierarchy (BVH) implementation of a discrete bullet manager. More... | |
class | CollisionObjectWrapper |
Tesseract bullet collision object. More... | |
struct | CastHullShape |
Casted collision shape used for checking if an object is collision free between two discrete poses. More... | |
struct | BroadphaseContactResultCallback |
Callback structure for both discrete and continuous broadphase collision pair. More... | |
struct | TesseractBroadphaseBridgedManifoldResult |
class | TesseractCollisionPairCallback |
A callback function that is called as part of the broadphase collision checking. More... | |
struct | BroadphaseFilterCallback |
Typedefs | |
template<typename T > | |
using | AlignedVector = std::vector< T, Eigen::aligned_allocator< T > > |
template<typename Key , typename Value > | |
using | AlignedMap = std::map< Key, Value, std::less< Key >, Eigen::aligned_allocator< std::pair< const Key, Value > >> |
template<typename Key , typename Value > | |
using | AlignedUnorderedMap = std::unordered_map< Key, Value, std::hash< Key >, std::equal_to< Key >, Eigen::aligned_allocator< std::pair< const Key, Value > >> |
Enumerations | |
enum class | CollisionObjectType { USE_SHAPE_TYPE = 0 , CONVEX_HULL = 1 , MULTI_SPHERE = 2 , SDF = 3 } |
Functions | |
MOVEIT_CLASS_FORWARD (BulletBVHManager) | |
MOVEIT_CLASS_FORWARD (BulletCastBVHManager) | |
MOVEIT_CLASS_FORWARD (BulletDiscreteBVHManager) | |
MOVEIT_CLASS_FORWARD (CollisionObjectWrapper) | |
bool | acmCheck (const std::string &body_1, const std::string &body_2, const collision_detection::AllowedCollisionMatrix *acm) |
Allowed = true. More... | |
btVector3 | convertEigenToBt (const Eigen::Vector3d &v) |
Converts eigen vector to bullet vector. More... | |
Eigen::Vector3d | convertBtToEigen (const btVector3 &v) |
Converts bullet vector to eigen vector. More... | |
btQuaternion | convertEigenToBt (const Eigen::Quaterniond &q) |
Converts eigen quaternion to bullet quaternion. More... | |
btMatrix3x3 | convertEigenToBt (const Eigen::Matrix3d &r) |
Converts eigen matrix to bullet matrix. More... | |
btTransform | convertEigenToBt (const Eigen::Isometry3d &t) |
Converts bullet transform to eigen transform. More... | |
void | getAverageSupport (const btConvexShape *shape, const btVector3 &localNormal, float &outsupport, btVector3 &outpt) |
Computes the local supporting vertex of a convex shape. More... | |
btScalar | addDiscreteSingleResult (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, const btCollisionObjectWrapper *colObj1Wrap, ContactTestData &collisions) |
Converts a bullet contact result to MoveIt format and adds it to the result data structure. More... | |
btScalar | addCastSingleResult (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int, const btCollisionObjectWrapper *colObj1Wrap, int, ContactTestData &collisions) |
bool | isOnlyKinematic (const CollisionObjectWrapper *cow0, const CollisionObjectWrapper *cow1) |
Checks if the collision pair is kinematic vs kinematic objects. More... | |
btCollisionShape * | createShapePrimitive (const shapes::ShapeConstPtr &geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
Casts a geometric shape into a btCollisionShape. More... | |
void | updateCollisionObjectFilters (const std::vector< std::string > &active, CollisionObjectWrapper &cow) |
Update a collision objects filters. More... | |
CollisionObjectWrapperPtr | makeCastCollisionObject (const CollisionObjectWrapperPtr &cow) |
void | updateBroadphaseAABB (const CollisionObjectWrapperPtr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Update the Broadphase AABB for the input collision object. More... | |
void | removeCollisionObjectFromBroadphase (const CollisionObjectWrapperPtr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Remove the collision object from broadphase. More... | |
void | addCollisionObjectToBroadphase (const CollisionObjectWrapperPtr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher) |
Add the collision object to broadphase. More... | |
std::pair< std::string, std::string > | getObjectPairKey (const std::string &obj1, const std::string &obj2) |
Get a key for two object to search the collision matrix. More... | |
bool | isLinkActive (const std::vector< std::string > &active, const std::string &name) |
This will check if a link is active provided a list. If the list is empty the link is considered active. More... | |
collision_detection::Contact * | processResult (ContactTestData &cdata, collision_detection::Contact &contact, const std::pair< std::string, std::string > &key, bool found) |
Stores a single contact result in the requested way. More... | |
int | createConvexHull (AlignedVector< Eigen::Vector3d > &vertices, std::vector< int > &faces, const AlignedVector< Eigen::Vector3d > &input, double shrink=-1, double shrinkClamp=-1) |
Create a convex hull from vertices using Bullet Convex Hull Computer. More... | |
void | getActiveLinkNamesRecursive (std::vector< std::string > &active_links, const urdf::LinkConstSharedPtr &urdf_link, bool active) |
Recursively traverses robot from root to get all active links. More... | |
shapes::ShapePtr | constructShape (const urdf::Geometry *geom) |
Eigen::Isometry3d | urdfPose2Eigen (const urdf::Pose &pose) |
btCollisionShape * | createShapePrimitive (const shapes::Box *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | createShapePrimitive (const shapes::Sphere *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | createShapePrimitive (const shapes::Cylinder *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | createShapePrimitive (const shapes::Cone *geom, const CollisionObjectType &collision_object_type) |
btCollisionShape * | createShapePrimitive (const shapes::Mesh *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
btCollisionShape * | createShapePrimitive (const shapes::OcTree *geom, const CollisionObjectType &collision_object_type, CollisionObjectWrapper *cow) |
Variables | |
const btScalar | BULLET_MARGIN = 0.0f |
const btScalar | BULLET_SUPPORT_FUNC_TOLERANCE = 0.01f METERS |
const btScalar | BULLET_LENGTH_TOLERANCE = 0.001f METERS |
const btScalar | BULLET_EPSILON = 1e-3f |
const btScalar | BULLET_DEFAULT_CONTACT_DISTANCE = 0.00f |
const bool | BULLET_COMPOUND_USE_DYNAMIC_AABB = true |
using collision_detection_bullet::AlignedMap = typedef std::map<Key, Value, std::less<Key>, Eigen::aligned_allocator<std::pair<const Key, Value> >> |
Definition at line 40 of file basic_types.h.
using collision_detection_bullet::AlignedUnorderedMap = typedef std::unordered_map<Key, Value, std::hash<Key>, std::equal_to<Key>, Eigen::aligned_allocator<std::pair<const Key, Value> >> |
Definition at line 43 of file basic_types.h.
using collision_detection_bullet::AlignedVector = typedef std::vector<T, Eigen::aligned_allocator<T> > |
Definition at line 37 of file basic_types.h.
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Definition at line 46 of file basic_types.h.
bool collision_detection_bullet::acmCheck | ( | const std::string & | body_1, |
const std::string & | body_2, | ||
const collision_detection::AllowedCollisionMatrix * | acm | ||
) |
Allowed = true.
Definition at line 50 of file bullet_utils.cpp.
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Definition at line 420 of file bullet_utils.h.
void collision_detection_bullet::addCollisionObjectToBroadphase | ( | const CollisionObjectWrapperPtr & | cow, |
const std::unique_ptr< btBroadphaseInterface > & | broadphase, | ||
const std::unique_ptr< btCollisionDispatcher > & | dispatcher | ||
) |
Add the collision object to broadphase.
cow | The collision objects |
broadphase | The bullet broadphase interface |
dispatcher | The bullet collision dispatcher |
Definition at line 387 of file bullet_utils.cpp.
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Converts a bullet contact result to MoveIt format and adds it to the result data structure.
Definition at line 387 of file bullet_utils.h.
shapes::ShapePtr collision_detection_bullet::constructShape | ( | const urdf::Geometry * | geom | ) |
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Converts bullet vector to eigen vector.
Definition at line 71 of file bullet_utils.h.
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Converts bullet transform to eigen transform.
Definition at line 92 of file bullet_utils.h.
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Converts eigen matrix to bullet matrix.
Definition at line 84 of file bullet_utils.h.
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Converts eigen quaternion to bullet quaternion.
Definition at line 77 of file bullet_utils.h.
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Converts eigen vector to bullet vector.
Definition at line 65 of file bullet_utils.h.
int collision_detection_bullet::createConvexHull | ( | AlignedVector< Eigen::Vector3d > & | vertices, |
std::vector< int > & | faces, | ||
const AlignedVector< Eigen::Vector3d > & | input, | ||
double | shrink = -1 , |
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double | shrinkClamp = -1 |
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Create a convex hull from vertices using Bullet Convex Hull Computer.
(Output) | vertices A vector of vertices |
(Output) | faces The first values indicates the number of vertices that define the face followed by the vertice index |
(input) | input A vector of point to create a convex hull from |
(input) | shrink If positive, the convex hull is shrunken by that amount (each face is moved by "shrink" length units towards the center along its normal). |
(input) | shrinkClamp If positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius" is the minimum distance of a face to the center of the convex hull. |
Definition at line 124 of file contact_checker_common.cpp.
btCollisionShape* collision_detection_bullet::createShapePrimitive | ( | const shapes::Box * | geom, |
const CollisionObjectType & | collision_object_type | ||
) |
Definition at line 86 of file bullet_utils.cpp.
btCollisionShape* collision_detection_bullet::createShapePrimitive | ( | const shapes::Cone * | geom, |
const CollisionObjectType & | collision_object_type | ||
) |
Definition at line 114 of file bullet_utils.cpp.
btCollisionShape* collision_detection_bullet::createShapePrimitive | ( | const shapes::Cylinder * | geom, |
const CollisionObjectType & | collision_object_type | ||
) |
Definition at line 105 of file bullet_utils.cpp.
btCollisionShape* collision_detection_bullet::createShapePrimitive | ( | const shapes::Mesh * | geom, |
const CollisionObjectType & | collision_object_type, | ||
CollisionObjectWrapper * | cow | ||
) |
btCollisionShape* collision_detection_bullet::createShapePrimitive | ( | const shapes::OcTree * | geom, |
const CollisionObjectType & | collision_object_type, | ||
CollisionObjectWrapper * | cow | ||
) |
btCollisionShape * collision_detection_bullet::createShapePrimitive | ( | const shapes::ShapeConstPtr & | geom, |
const CollisionObjectType & | collision_object_type, | ||
CollisionObjectWrapper * | cow | ||
) |
Casts a geometric shape into a btCollisionShape.
Definition at line 400 of file bullet_utils.cpp.
btCollisionShape* collision_detection_bullet::createShapePrimitive | ( | const shapes::Sphere * | geom, |
const CollisionObjectType & | collision_object_type | ||
) |
Definition at line 98 of file bullet_utils.cpp.
void collision_detection_bullet::getActiveLinkNamesRecursive | ( | std::vector< std::string > & | active_links, |
const urdf::LinkConstSharedPtr & | urdf_link, | ||
bool | active | ||
) |
Recursively traverses robot from root to get all active links.
active_links | Stores the active links |
urdf_link | The current urdf link representation |
active | Indicates if link is considered active |
Definition at line 43 of file ros_bullet_utils.cpp.
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Computes the local supporting vertex of a convex shape.
If multiple vertices with equal support products exists, their average is calculated and returned.
shape | The convex shape to check |
localNormal | The support direction to search for in shape local coordinates |
outsupport | The value of the calculated support mapping |
outpt | The computed support point |
Definition at line 345 of file bullet_utils.h.
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Get a key for two object to search the collision matrix.
obj1 | First collision object name |
obj2 | Second collision object name |
Definition at line 40 of file contact_checker_common.h.
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This will check if a link is active provided a list. If the list is empty the link is considered active.
active | List of active link names |
name | The name of link to check if it is active. |
Definition at line 50 of file contact_checker_common.h.
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Checks if the collision pair is kinematic vs kinematic objects.
Definition at line 521 of file bullet_utils.h.
CollisionObjectWrapperPtr collision_detection_bullet::makeCastCollisionObject | ( | const CollisionObjectWrapperPtr & | cow | ) |
collision_detection_bullet::MOVEIT_CLASS_FORWARD | ( | BulletBVHManager | ) |
collision_detection_bullet::MOVEIT_CLASS_FORWARD | ( | BulletCastBVHManager | ) |
collision_detection_bullet::MOVEIT_CLASS_FORWARD | ( | BulletDiscreteBVHManager | ) |
collision_detection_bullet::MOVEIT_CLASS_FORWARD | ( | CollisionObjectWrapper | ) |
collision_detection::Contact * collision_detection_bullet::processResult | ( | ContactTestData & | cdata, |
collision_detection::Contact & | contact, | ||
const std::pair< std::string, std::string > & | key, | ||
bool | found | ||
) |
Stores a single contact result in the requested way.
found | Indicates if a contact for this pair of objects has already been found |
Definition at line 45 of file contact_checker_common.cpp.
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Remove the collision object from broadphase.
cow | The collision objects |
broadphase | The bullet broadphase interface |
dispatcher | The bullet collision dispatcher |
Definition at line 693 of file bullet_utils.h.
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Update the Broadphase AABB for the input collision object.
cow | The collision objects |
broadphase | The bullet broadphase interface |
dispatcher | The bullet collision dispatcher |
Definition at line 678 of file bullet_utils.h.
void collision_detection_bullet::updateCollisionObjectFilters | ( | const std::vector< std::string > & | active, |
CollisionObjectWrapper & | cow | ||
) |
Update a collision objects filters.
active | A list of active collision objects |
cow | The collision object to update. |
continuous | Indicate if the object is a continuous collision object. |
Currently continuous collision objects can only be checked against static objects. Continuous to Continuous collision checking is currently not supports. TODO LEVI: Add support for Continuous to Continuous collision checking.
Definition at line 270 of file bullet_utils.cpp.
Eigen::Isometry3d collision_detection_bullet::urdfPose2Eigen | ( | const urdf::Pose & | pose | ) |
const bool collision_detection_bullet::BULLET_COMPOUND_USE_DYNAMIC_AABB = true |
Definition at line 56 of file bullet_utils.h.
const btScalar collision_detection_bullet::BULLET_DEFAULT_CONTACT_DISTANCE = 0.00f |
Definition at line 55 of file bullet_utils.h.
const btScalar collision_detection_bullet::BULLET_EPSILON = 1e-3f |
Definition at line 54 of file bullet_utils.h.
const btScalar collision_detection_bullet::BULLET_LENGTH_TOLERANCE = 0.001f METERS |
Definition at line 53 of file bullet_utils.h.
const btScalar collision_detection_bullet::BULLET_MARGIN = 0.0f |
Definition at line 51 of file bullet_utils.h.
const btScalar collision_detection_bullet::BULLET_SUPPORT_FUNC_TOLERANCE = 0.01f METERS |
Definition at line 52 of file bullet_utils.h.