#include <collision_distance_field_types.h>
◆ PosedBodyPointDecomposition() [1/3]
collision_detection::PosedBodyPointDecomposition::PosedBodyPointDecomposition |
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const BodyDecompositionConstPtr & |
body_decomposition | ) |
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◆ PosedBodyPointDecomposition() [2/3]
collision_detection::PosedBodyPointDecomposition::PosedBodyPointDecomposition |
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const BodyDecompositionConstPtr & |
body_decomposition, |
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const Eigen::Isometry3d & |
pose |
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) |
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◆ PosedBodyPointDecomposition() [3/3]
collision_detection::PosedBodyPointDecomposition::PosedBodyPointDecomposition |
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const std::shared_ptr< const octomap::OcTree > & |
octree | ) |
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◆ getCollisionPoints()
const EigenSTL::vector_Vector3d& collision_detection::PosedBodyPointDecomposition::getCollisionPoints |
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const |
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inline |
◆ updatePose()
void collision_detection::PosedBodyPointDecomposition::updatePose |
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const Eigen::Isometry3d & |
linkTransform | ) |
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◆ body_decomposition_
BodyDecompositionConstPtr collision_detection::PosedBodyPointDecomposition::body_decomposition_ |
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protected |
◆ posed_collision_points_
EigenSTL::vector_Vector3d collision_detection::PosedBodyPointDecomposition::posed_collision_points_ |
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protected |
The documentation for this class was generated from the following files: