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collision_detection::FCLObject Struct Reference

A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data structure which is used in the collision checking process. More...

#include <collision_common.h>

Public Member Functions

void registerTo (fcl::BroadPhaseCollisionManagerd *manager)
 
void unregisterFrom (fcl::BroadPhaseCollisionManagerd *manager)
 
void clear ()
 

Public Attributes

std::vector< FCLCollisionObjectPtrcollision_objects_
 
std::vector< FCLGeometryConstPtr > collision_geometry_
 Geometry data corresponding to collision_objects_. More...
 

Detailed Description

A general high-level object which consists of multiple FCLCollisionObjects. It is the top level data structure which is used in the collision checking process.

Definition at line 255 of file collision_common.h.

Member Function Documentation

◆ clear()

void collision_detection::FCLObject::clear ( )

Definition at line 957 of file collision_common.cpp.

◆ registerTo()

void collision_detection::FCLObject::registerTo ( fcl::BroadPhaseCollisionManagerd manager)

Definition at line 942 of file collision_common.cpp.

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◆ unregisterFrom()

void collision_detection::FCLObject::unregisterFrom ( fcl::BroadPhaseCollisionManagerd manager)

Definition at line 951 of file collision_common.cpp.

Member Data Documentation

◆ collision_geometry_

std::vector<FCLGeometryConstPtr> collision_detection::FCLObject::collision_geometry_

Geometry data corresponding to collision_objects_.

Definition at line 264 of file collision_common.h.

◆ collision_objects_

std::vector<FCLCollisionObjectPtr> collision_detection::FCLObject::collision_objects_

Definition at line 261 of file collision_common.h.


The documentation for this struct was generated from the following files: