moveit2
The MoveIt Motion Planning Framework for ROS 2.
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aabb.cpp
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34
35/* Author: Martin Pecka */
36
38#include <geometric_shapes/check_isometry.h>
39
40void moveit::core::AABB::extendWithTransformedBox(const Eigen::Isometry3d& transform, const Eigen::Vector3d& box)
41{
42 // Method adapted from FCL src/shape/geometric_shapes_utility.cpp#computeBV<AABB, Box>(...) (BSD-licensed code):
43 // https://github.com/flexible-collision-library/fcl/blob/fcl-0.4/src/shape/geometric_shapes_utility.cpp#L292
44 // We don't call their code because it would need creating temporary objects, and their method is in floats.
45 //
46 // Here's a nice explanation why it works: https://zeuxcg.org/2010/10/17/aabb-from-obb-with-component-wise-abs/
47
48 ASSERT_ISOMETRY(transform) // unsanitized input, could contain non-isometry
49 const Eigen::Matrix3d& r = transform.linear();
50 const Eigen::Vector3d& t = transform.translation();
51
52 double x_range = 0.5 * (fabs(r(0, 0) * box[0]) + fabs(r(0, 1) * box[1]) + fabs(r(0, 2) * box[2]));
53 double y_range = 0.5 * (fabs(r(1, 0) * box[0]) + fabs(r(1, 1) * box[1]) + fabs(r(1, 2) * box[2]));
54 double z_range = 0.5 * (fabs(r(2, 0) * box[0]) + fabs(r(2, 1) * box[1]) + fabs(r(2, 2) * box[2]));
55
56 const Eigen::Vector3d v_delta(x_range, y_range, z_range);
57 extend(t + v_delta);
58 extend(t - v_delta);
59}
void extendWithTransformedBox(const Eigen::Isometry3d &transform, const Eigen::Vector3d &box)
Extend with a box transformed by the given transform.
Definition aabb.cpp:40