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The MoveIt Motion Planning Framework for ROS 2.
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interaction_handler.h
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34
35/* Author: Ioan Sucan, Adam Leeper */
36
37#pragma once
38
39#include <geometry_msgs/msg/pose_stamped.hpp>
42//#include <moveit/robot_interaction/robot_interaction.h>
43#include <visualization_msgs/msg/interactive_marker_feedback.hpp>
44#include <interactive_markers/menu_handler.hpp>
45#include <tf2_ros/buffer.h>
46
47namespace robot_interaction
48{
49MOVEIT_CLASS_FORWARD(InteractionHandler); // Defines InteractionHandlerPtr, ConstPtr, WeakPtr... etc
50MOVEIT_CLASS_FORWARD(RobotInteraction); // Defines RobotInteractionPtr, ConstPtr, WeakPtr... etc
51MOVEIT_CLASS_FORWARD(KinematicOptionsMap); // Defines KinematicOptionsMapPtr, ConstPtr, WeakPtr... etc
52
54struct JointInteraction;
56
66typedef std::function<void(InteractionHandler*, bool)> InteractionHandlerCallbackFn;
67
77{
78public:
79 // Use this constructor if you have an initial RobotState already.
80 InteractionHandler(const RobotInteractionPtr& robot_interaction, const std::string& name,
81 const moveit::core::RobotState& initial_robot_state,
82 const std::shared_ptr<tf2_ros::Buffer>& tf_buffer = std::shared_ptr<tf2_ros::Buffer>());
83
84 // Use this constructor to start with a default state.
85 InteractionHandler(const RobotInteractionPtr& robot_interaction, const std::string& name,
86 const std::shared_ptr<tf2_ros::Buffer>& tf_buffer = std::shared_ptr<tf2_ros::Buffer>());
87
88 // DEPRECATED.
89 InteractionHandler(const std::string& name, const moveit::core::RobotState& initial_robot_state,
90 const std::shared_ptr<tf2_ros::Buffer>& tf_buffer = std::shared_ptr<tf2_ros::Buffer>());
91 // DEPRECATED.
92 InteractionHandler(const std::string& name, const moveit::core::RobotModelConstPtr& model,
93 const std::shared_ptr<tf2_ros::Buffer>& tf_buffer = std::shared_ptr<tf2_ros::Buffer>());
94
96 {
97 }
98
99 const std::string& getName() const
100 {
101 return name_;
102 }
103
106
109
112 void setMeshesVisible(bool visible);
113 bool getMeshesVisible() const;
114 void setControlsVisible(bool visible);
115 bool getControlsVisible() const;
116
120 void setPoseOffset(const EndEffectorInteraction& eef, const geometry_msgs::msg::Pose& m);
121
125 void setPoseOffset(const JointInteraction& j, const geometry_msgs::msg::Pose& m);
126
131 bool getPoseOffset(const EndEffectorInteraction& eef, geometry_msgs::msg::Pose& m);
132
137 bool getPoseOffset(const JointInteraction& vj, geometry_msgs::msg::Pose& m);
138
143
146 void clearPoseOffset(const JointInteraction& vj);
147
149 void clearPoseOffsets();
150
154 void setMenuHandler(const std::shared_ptr<interactive_markers::MenuHandler>& mh);
155
159 const std::shared_ptr<interactive_markers::MenuHandler>& getMenuHandler();
160
162 void clearMenuHandler();
163
169 bool getLastEndEffectorMarkerPose(const EndEffectorInteraction& eef, geometry_msgs::msg::PoseStamped& pose);
170
176 bool getLastJointMarkerPose(const JointInteraction& vj, geometry_msgs::msg::PoseStamped& pose);
177
182
186
190
193 virtual void handleEndEffector(const EndEffectorInteraction& eef,
194 const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback);
195
198 virtual void handleJoint(const JointInteraction& vj,
199 const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback);
200
203 virtual void handleGeneric(const GenericInteraction& g,
204 const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback);
205
208 virtual bool inError(const EndEffectorInteraction& eef) const;
209
212 virtual bool inError(const JointInteraction& vj) const;
213
215 virtual bool inError(const GenericInteraction& g) const;
216
219 void clearError();
220
221protected:
222 bool transformFeedbackPose(const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback,
223 const geometry_msgs::msg::Pose& offset, geometry_msgs::msg::PoseStamped& tpose);
224
225 const std::string name_;
226 const std::string planning_frame_;
227 std::shared_ptr<tf2_ros::Buffer> tf_buffer_;
228
229private:
230 typedef std::function<void(InteractionHandler*)> StateChangeCallbackFn;
231
232 // Update RobotState using a generic interaction feedback message.
233 // YOU MUST LOCK state_lock_ BEFORE CALLING THIS.
234 void updateStateGeneric(moveit::core::RobotState& state, const GenericInteraction& g,
235 const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr& feedback,
236 StateChangeCallbackFn& callback);
237
238 // Update RobotState for a new pose of an eef.
239 // YOU MUST LOCK state_lock_ BEFORE CALLING THIS.
240 void updateStateEndEffector(moveit::core::RobotState& state, const EndEffectorInteraction& eef,
241 const geometry_msgs::msg::Pose& pose, StateChangeCallbackFn& callback);
242
243 // Update RobotState for a new joint position.
244 // YOU MUST LOCK state_lock_ BEFORE CALLING THIS.
245 void updateStateJoint(moveit::core::RobotState& state, const JointInteraction& vj,
246 const geometry_msgs::msg::Pose& pose, StateChangeCallbackFn& callback);
247
248 // Set the error state for \e name.
249 // Returns true if the error state for \e name changed.
250 // YOU MUST LOCK state_lock_ BEFORE CALLING THIS.
251 bool setErrorState(const std::string& name, bool new_error_state);
252
255 bool getErrorState(const std::string& name) const;
256
257 // Contains the (user-programmable) pose offset between the end-effector
258 // parent link (or a virtual joint) and the desired control frame for the
259 // interactive marker. The offset is expressed in the frame of the parent
260 // link or virtual joint. For example, on a PR2 an offset of +0.20 along
261 // the x-axis will move the center of the 6-DOF interactive marker from
262 // the wrist to the finger tips.
263 // PROTECTED BY offset_map_lock_
264 std::map<std::string, geometry_msgs::msg::Pose> offset_map_;
265
266 // Contains the most recent poses received from interactive marker feedback,
267 // with the offset removed (e.g. in theory, coinciding with the end-effector
268 // parent or virtual joint). This allows a user application to query for the
269 // interactive marker pose (which could be useful for robot control using
270 // gradient-based methods) even when the IK solver failed to find a valid
271 // robot state that satisfies the feedback pose.
272 // PROTECTED BY pose_map_lock_
273 std::map<std::string, geometry_msgs::msg::PoseStamped> pose_map_;
274
275 std::mutex pose_map_lock_;
276 std::mutex offset_map_lock_;
277
278 // per group options for doing kinematics.
279 // PROTECTED BY state_lock_ - The POINTER is protected by state_lock_. The
280 // CONTENTS is protected internally.
281 KinematicOptionsMapPtr kinematic_options_map_;
282
283 // A set of Interactions for which the pose is invalid.
284 // PROTECTED BY state_lock_
285 std::set<std::string> error_state_;
286
287 // For adding menus (and associated callbacks) to all the
288 // end-effector and virtual-joint interactive markers
289 //
290 // PROTECTED BY state_lock_ - The POINTER is protected by state_lock_. The
291 // CONTENTS is not.
292 std::shared_ptr<interactive_markers::MenuHandler> menu_handler_;
293
294 // Called when the RobotState maintained by the handler changes.
295 // The caller may, for example, redraw the robot at the new state.
296 // handler is the handler that changed.
297 // error_state_changed is true if an end effector's error state may have
298 // changed.
299 //
300 // PROTECTED BY state_lock_ - the function pointer is protected, but the call
301 // is made without any lock held.
302 std::function<void(InteractionHandler* handler, bool error_state_changed)> update_callback_;
303
304 // PROTECTED BY state_lock_
305 bool display_meshes_;
306
307 // PROTECTED BY state_lock_
308 bool display_controls_;
309
310 // remove '_' characters from name
311 static std::string fixName(std::string name);
312};
313} // namespace robot_interaction
#define MOVEIT_CLASS_FORWARD(C)
Representation of a robot's state. This includes position, velocity, acceleration and effort.
Definition robot_state.h:90
void clearPoseOffset(const EndEffectorInteraction &eef)
Clear the interactive marker pose offset for the given end-effector.
bool getLastJointMarkerPose(const JointInteraction &vj, geometry_msgs::msg::PoseStamped &pose)
Get the last interactive_marker command pose for a joint.
void clearPoseOffsets()
Clear the pose offset for all end-effectors and virtual joints.
InteractionHandler(const std::string &name, const moveit::core::RobotState &initial_robot_state, const std::shared_ptr< tf2_ros::Buffer > &tf_buffer=std::shared_ptr< tf2_ros::Buffer >())
const std::shared_ptr< interactive_markers::MenuHandler > & getMenuHandler()
Get the menu handler that defines menus and callbacks for all interactive markers drawn by this inter...
virtual void handleGeneric(const GenericInteraction &g, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback)
Update the internal state maintained by the handler using information from the received feedback mess...
void setUpdateCallback(const InteractionHandlerCallbackFn &callback)
bool getLastEndEffectorMarkerPose(const EndEffectorInteraction &eef, geometry_msgs::msg::PoseStamped &pose)
Get the last interactive_marker command pose for an end-effector.
virtual void handleJoint(const JointInteraction &vj, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback)
Update the internal state maintained by the handler using information from the received feedback mess...
void clearMenuHandler()
Remove the menu handler for this interaction handler.
bool getPoseOffset(const EndEffectorInteraction &eef, geometry_msgs::msg::Pose &m)
Get the offset from EEF to its marker.
void clearError()
Clear any error settings. This makes the markers appear as if the state is no longer invalid.
std::shared_ptr< tf2_ros::Buffer > tf_buffer_
void clearLastJointMarkerPose(const JointInteraction &vj)
Clear the last interactive_marker command pose for the given joint.
const InteractionHandlerCallbackFn & getUpdateCallback() const
virtual bool inError(const EndEffectorInteraction &eef) const
Check if the marker corresponding to this end-effector leads to an invalid state.
InteractionHandler(const std::string &name, const moveit::core::RobotModelConstPtr &model, const std::shared_ptr< tf2_ros::Buffer > &tf_buffer=std::shared_ptr< tf2_ros::Buffer >())
void clearLastMarkerPoses()
Clear the last interactive_marker command poses for all end-effectors and joints.
virtual void handleEndEffector(const EndEffectorInteraction &eef, const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback)
Update the internal state maintained by the handler using information from the received feedback mess...
void clearLastEndEffectorMarkerPose(const EndEffectorInteraction &eef)
Clear the last interactive_marker command pose for the given end-effector.
bool transformFeedbackPose(const visualization_msgs::msg::InteractiveMarkerFeedback::ConstSharedPtr &feedback, const geometry_msgs::msg::Pose &offset, geometry_msgs::msg::PoseStamped &tpose)
void setPoseOffset(const EndEffectorInteraction &eef, const geometry_msgs::msg::Pose &m)
Set the offset from EEF to its marker.
void setMenuHandler(const std::shared_ptr< interactive_markers::MenuHandler > &mh)
Set the menu handler that defines menus and callbacks for all interactive markers drawn by this inter...
Maintain a RobotState in a multithreaded environment.
moveit::core::RobotStateConstPtr getState() const
get read-only access to the state.
void setState(const moveit::core::RobotState &state)
Set the state to the new value.
std::function< void(InteractionHandler *, bool)> InteractionHandlerCallbackFn