moveit2
The MoveIt Motion Planning Framework for ROS 2.
controllers_config.cpp
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34 
35 /* Author: David V. Lu!! */
36 
40 
41 namespace moveit_setup
42 {
43 namespace controllers
44 {
45 bool ControllersConfig::addController(const std::string& name, const std::string& type,
46  const std::vector<std::string>& joint_names)
47 {
48  ControllerInfo controller;
49  controller.name_ = name;
50  controller.type_ = type;
51  controller.joints_ = joint_names;
52  return addController(controller);
53 }
54 
56 {
57  // Used for holding our search results
58  ControllerInfo* searched_ros_controller = nullptr;
59 
60  // Find if there is an existing controller with the same name
61  searched_ros_controller = findControllerByName(new_controller.name_);
62 
63  if (searched_ros_controller && searched_ros_controller->type_ == new_controller.type_)
64  return false;
65 
66  controllers_.push_back(new_controller);
67  return true;
68 }
69 
70 ControllerInfo* ControllersConfig::findControllerByName(const std::string& controller_name)
71 {
72  // Find the Controller we are editing based on the Controller name string
73  ControllerInfo* searched_ros_controller = nullptr; // used for holding our search results
74 
75  for (ControllerInfo& ros_control_config : controllers_)
76  {
77  if (ros_control_config.name_ == controller_name) // string match
78  {
79  searched_ros_controller = &ros_control_config; // convert to pointer from iterator
80  break; // we are done searching
81  }
82  }
83 
84  return searched_ros_controller;
85 }
86 
87 bool ControllersConfig::deleteController(const std::string& controller_name)
88 {
89  for (std::vector<ControllerInfo>::iterator controller_it = controllers_.begin(); controller_it != controllers_.end();
90  ++controller_it)
91  {
92  if (controller_it->name_ == controller_name) // string match
93  {
94  controllers_.erase(controller_it);
95  // we are done searching
96  return true;
97  }
98  }
99  return false;
100 }
101 } // namespace controllers
102 } // namespace moveit_setup
ControllerInfo * findControllerByName(const std::string &controller_name)
std::vector< ControllerInfo > controllers_
Controllers config data.
bool deleteController(const std::string &controller_name)
bool addController(const std::string &name, const std::string &type, const std::vector< std::string > &joint_names)
Adds a controller to controllers_ vector.
name
Definition: setup.py:7