40 #include <rviz_common/display_context.hpp> 
   42 #include <OgreSceneNode.h> 
   43 #include <OgreSceneManager.h> 
   48                                          const RobotStateVisualizationPtr& 
robot)
 
   49   : planning_scene_geometry_node_(node->createChildSceneNode()), context_(context), scene_robot_(
robot)
 
   51   render_shapes_ = std::make_shared<RenderShapes>(context);
 
   56   context_->getSceneManager()->destroySceneNode(planning_scene_geometry_node_);
 
   63     auto rs = std::make_shared<moveit::core::RobotState>(
scene->getCurrentState());
 
   65     scene_robot_->updateKinematicState(rs);
 
   71   render_shapes_->clear();
 
   75                                               const Ogre::ColourValue& default_env_color,
 
   76                                               const Ogre::ColourValue& default_attached_color,
 
   90     std_msgs::msg::ColorRGBA color;
 
   91     color.r = default_attached_color.r;
 
   92     color.g = default_attached_color.g;
 
   93     color.b = default_attached_color.b;
 
   94     color.a = default_attached_color.a;
 
   96     scene->getKnownObjectColors(color_map);
 
   97     scene_robot_->update(moveit::core::RobotStateConstPtr(rs), color, color_map);
 
  100   const std::vector<std::string>& ids = 
scene->getWorld()->getObjectIds();
 
  101   for (
const std::string& 
id : ids)
 
  104     Ogre::ColourValue color = default_env_color;
 
  105     float alpha = default_scene_alpha;
 
  106     if (
scene->hasObjectColor(
id))
 
  108       const std_msgs::msg::ColorRGBA& 
c = 
scene->getObjectColor(
id);
 
  115     for (std::size_t j = 0; j < 
object->shapes_.size(); ++j)
 
  117       render_shapes_->renderShape(planning_scene_geometry_node_, object->shapes_[j].get(),
 
  118                                   object->global_shape_poses_[j], octree_voxel_rendering, octree_color_mode, color,
 
World::ObjectConstPtr ObjectConstPtr
 
Representation of a robot's state. This includes position, velocity, acceleration and effort.
 
void update(bool force=false)
Update all transforms.
 
void renderPlanningScene(const planning_scene::PlanningSceneConstPtr &scene, const Ogre::ColourValue &default_scene_color, const Ogre::ColourValue &default_attached_color, OctreeVoxelRenderMode voxel_render_mode, OctreeVoxelColorMode voxel_color_mode, float default_scene_alpha)
 
PlanningSceneRender(Ogre::SceneNode *root_node, rviz_common::DisplayContext *context, const RobotStateVisualizationPtr &robot)
 
void updateRobotPosition(const planning_scene::PlanningSceneConstPtr &scene)
 
std::map< std::string, std_msgs::msg::ColorRGBA > ObjectColorMap
A map from object names (e.g., attached bodies, collision objects) to their colors.