moveit2
The MoveIt Motion Planning Framework for ROS 2.
render_shapes.h
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34 
35 /* Author: Ioan Sucan */
36 
37 #pragma once
38 
41 #include <geometric_shapes/shapes.h>
42 #include <rviz_common/properties/color_property.hpp>
43 #include <rviz_common/display_context.hpp>
44 #include <rviz_rendering/objects/shape.hpp>
45 #include <OgreColourValue.h>
46 #include <Eigen/Geometry>
47 #include <memory>
48 
49 namespace moveit_rviz_plugin
50 {
51 MOVEIT_CLASS_FORWARD(OcTreeRender); // Defines OcTreeRenderPtr, ConstPtr, WeakPtr... etc
52 MOVEIT_CLASS_FORWARD(RenderShapes); // Defines RenderShapesPtr, ConstPtr, WeakPtr... etc
53 
55 {
56 public:
57  RenderShapes(rviz_common::DisplayContext* context);
58  ~RenderShapes();
59 
60  void renderShape(Ogre::SceneNode* node, const shapes::Shape* s, const Eigen::Isometry3d& p,
61  OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode,
62  const Ogre::ColourValue& color, float alpha);
63  void updateShapeColors(float r, float g, float b, float a);
64  void clear();
65 
66 private:
67  rviz_common::DisplayContext* context_;
68 
69  std::vector<std::unique_ptr<rviz_rendering::Shape> > scene_shapes_;
70  std::vector<OcTreeRenderPtr> octree_voxel_grids_;
71 };
72 } // namespace moveit_rviz_plugin
void renderShape(Ogre::SceneNode *node, const shapes::Shape *s, const Eigen::Isometry3d &p, OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode, const Ogre::ColourValue &color, float alpha)
RenderShapes(rviz_common::DisplayContext *context)
void updateShapeColors(float r, float g, float b, float a)
MOVEIT_CLASS_FORWARD(RobotStateVisualization)
p
Definition: pick.py:62
a
Definition: plan.py:54
r
Definition: plan.py:56