moveit2
The MoveIt Motion Planning Framework for ROS 2.
shape_mask.h
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34 
35 /* Author: Ioan Sucan */
36 
37 #pragma once
38 
39 #include <sensor_msgs/msg/point_cloud2.hpp>
40 #include <geometric_shapes/bodies.h>
41 #include <vector>
42 #include <set>
43 #include <map>
44 #include <mutex>
45 #include <functional>
46 
48 {
49 typedef unsigned int ShapeHandle;
50 
52 class ShapeMask
53 {
54 public:
56  enum
57  {
58  INSIDE = 0,
59  OUTSIDE = 1,
60  CLIP = 2
61  };
62 
63  typedef std::function<bool(ShapeHandle, Eigen::Isometry3d&)> TransformCallback;
64 
66  ShapeMask(const TransformCallback& transform_callback = TransformCallback());
67 
69  virtual ~ShapeMask();
70 
71  ShapeHandle addShape(const shapes::ShapeConstPtr& shape, double scale = 1.0, double padding = 0.0);
72  void removeShape(ShapeHandle handle);
73 
74  void setTransformCallback(const TransformCallback& transform_callback);
75 
80  void maskContainment(const sensor_msgs::msg::PointCloud2& data_in, const Eigen::Vector3d& sensor_pos,
81  const double min_sensor_dist, const double max_sensor_dist, std::vector<int>& mask);
82 
85  int getMaskContainment(double x, double y, double z) const;
86 
89  int getMaskContainment(const Eigen::Vector3d& pt) const;
90 
91 protected:
92  struct SeeShape
93  {
95  {
96  body = nullptr;
97  }
98 
99  bodies::Body* body;
101  double volume;
102  };
103 
104  struct SortBodies
105  {
106  bool operator()(const SeeShape& b1, const SeeShape& b2) const
107  {
108  if (b1.volume > b2.volume)
109  return true;
110  if (b1.volume < b2.volume)
111  return false;
112  return b1.handle < b2.handle;
113  }
114  };
115 
117 
119  mutable std::mutex shapes_lock_;
120  std::set<SeeShape, SortBodies> bodies_;
121  std::vector<bodies::BoundingSphere> bspheres_;
122 
123 private:
125  void freeMemory();
126 
127  ShapeHandle next_handle_;
128  ShapeHandle min_handle_;
129  std::map<ShapeHandle, std::set<SeeShape, SortBodies>::iterator> used_handles_;
130 };
131 } // namespace point_containment_filter
Computing a mask for a pointcloud that states which points are inside the robot.
Definition: shape_mask.h:53
ShapeHandle addShape(const shapes::ShapeConstPtr &shape, double scale=1.0, double padding=0.0)
Definition: shape_mask.cpp:68
std::mutex shapes_lock_
Protects, bodies_ and bspheres_. All public methods acquire this mutex for their whole duration.
Definition: shape_mask.h:119
std::vector< bodies::BoundingSphere > bspheres_
Definition: shape_mask.h:121
std::set< SeeShape, SortBodies > bodies_
Definition: shape_mask.h:120
std::function< bool(ShapeHandle, Eigen::Isometry3d &)> TransformCallback
Definition: shape_mask.h:63
TransformCallback transform_callback_
Definition: shape_mask.h:116
void removeShape(ShapeHandle handle)
Definition: shape_mask.cpp:103
ShapeMask(const TransformCallback &transform_callback=TransformCallback())
Construct the filter.
Definition: shape_mask.cpp:45
void maskContainment(const sensor_msgs::msg::PointCloud2 &data_in, const Eigen::Vector3d &sensor_pos, const double min_sensor_dist, const double max_sensor_dist, std::vector< int > &mask)
Compute the containment mask (INSIDE or OUTSIDE) for a given pointcloud. If a mask element is INSIDE,...
Definition: shape_mask.cpp:118
int getMaskContainment(double x, double y, double z) const
Get the containment mask (INSIDE or OUTSIDE) value for an individual point. It is assumed the point i...
Definition: shape_mask.cpp:191
virtual ~ShapeMask()
Destructor to clean up.
Definition: shape_mask.cpp:50
void setTransformCallback(const TransformCallback &transform_callback)
Definition: shape_mask.cpp:62
Vec3fX< details::Vec3Data< double > > Vector3d
Definition: fcl_compat.h:89
x
Definition: pick.py:64
y
Definition: pick.py:65
z
Definition: pick.py:66
unsigned int ShapeHandle
Definition: shape_mask.h:49
bool operator()(const SeeShape &b1, const SeeShape &b2) const
Definition: shape_mask.h:106