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| | CollisionEnvAllValid (const moveit::core::RobotModelConstPtr &robot_model, double padding=0.0, double scale=1.0) |
| | CollisionEnvAllValid (const moveit::core::RobotModelConstPtr &robot_model, const WorldPtr &world, double padding=0.0, double scale=1.0) |
| | CollisionEnvAllValid (const CollisionEnv &other, const WorldPtr &world) |
| void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override |
| | Check whether the robot model is in collision with the world. Any collisions between a robot link and the world are considered. Self collisions are not checked.
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| void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const override |
| | Check whether the robot model is in collision with the world. Allowed collisions are ignored. Self collisions are not checked.
|
| void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state1, const moveit::core::RobotState &state2) const override |
| | Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked.
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| void | checkRobotCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state1, const moveit::core::RobotState &state2, const AllowedCollisionMatrix &acm) const override |
| | Check whether the robot model is in collision with the world in a continuous manner (between two robot states). Allowed collisions are ignored. Self collisions are not checked.
|
| virtual double | distanceRobot (const moveit::core::RobotState &state) const |
| virtual double | distanceRobot (const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const |
| void | distanceRobot (const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override |
| | Compute the distance between a robot and the world.
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| void | checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const override |
| | Check for robot self collision. Any collision between any pair of links is checked for, NO collisions are ignored.
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| void | checkSelfCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const override |
| | Check for self collision. Allowed collisions specified by the allowed collision matrix are taken into account.
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| void | distanceSelf (const DistanceRequest &req, DistanceResult &res, const moveit::core::RobotState &state) const override |
| | The distance to self-collision given the robot is at state state.
|
| | CollisionEnv ()=delete |
| | CollisionEnv (const moveit::core::RobotModelConstPtr &model, double padding=0.0, double scale=1.0) |
| | Constructor.
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| | CollisionEnv (const moveit::core::RobotModelConstPtr &model, const WorldPtr &world, double padding=0.0, double scale=1.0) |
| | Constructor.
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| | CollisionEnv (const CollisionEnv &other, const WorldPtr &world) |
| | Copy constructor.
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| virtual | ~CollisionEnv () |
| virtual void | checkCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state) const |
| | Check whether the robot model is in collision with itself or the world at a particular state. Any collision between any pair of links is checked for, NO collisions are ignored.
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| virtual void | checkCollision (const CollisionRequest &req, CollisionResult &res, const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const |
| | Check whether the robot model is in collision with itself or the world at a particular state. Allowed collisions specified by the allowed collision matrix are taken into account.
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| double | distanceSelf (const moveit::core::RobotState &state) const |
| | The distance to self-collision given the robot is at state state.
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| double | distanceSelf (const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm) const |
| | The distance to self-collision given the robot is at state state, ignoring the distances between links that are allowed to always collide (as specified by acm).
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| double | distanceRobot (const moveit::core::RobotState &state, bool verbose=false) const |
| | Compute the shortest distance between a robot and the world.
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| double | distanceRobot (const moveit::core::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const |
| | Compute the shortest distance between a robot and the world.
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| virtual void | setWorld (const WorldPtr &world) |
| const WorldPtr & | getWorld () |
| const WorldConstPtr & | getWorld () const |
| const moveit::core::RobotModelConstPtr & | getRobotModel () const |
| | The kinematic model corresponding to this collision model.
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| void | setLinkPadding (const std::string &link_name, double padding) |
| | Set the link padding for a particular link.
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| double | getLinkPadding (const std::string &link_name) const |
| | Get the link padding for a particular link.
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| void | setLinkPadding (const std::map< std::string, double > &padding) |
| | Set the link paddings using a map (from link names to padding value).
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| const std::map< std::string, double > & | getLinkPadding () const |
| | Get the link paddings as a map (from link names to padding value).
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| void | setLinkScale (const std::string &link_name, double scale) |
| | Set the scaling for a particular link.
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| double | getLinkScale (const std::string &link_name) const |
| | Set the scaling for a particular link.
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| void | setLinkScale (const std::map< std::string, double > &scale) |
| | Set the link scaling using a map (from link names to scale value).
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| const std::map< std::string, double > & | getLinkScale () const |
| | Get the link scaling as a map (from link names to scale value).
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| void | setPadding (double padding) |
| | Set the link padding (for every link).
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| void | setScale (double scale) |
| | Set the link scaling (for every link).
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| void | setPadding (const std::vector< moveit_msgs::msg::LinkPadding > &padding) |
| | Set the link padding from a vector of messages.
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| void | getPadding (std::vector< moveit_msgs::msg::LinkPadding > &padding) const |
| | Get the link padding as a vector of messages.
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| void | setScale (const std::vector< moveit_msgs::msg::LinkScale > &scale) |
| | Set the link scaling from a vector of messages.
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| void | getScale (std::vector< moveit_msgs::msg::LinkScale > &scale) const |
| | Get the link scaling as a vector of messages.
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Collision environment which always just returns no collisions.
This can be used to save resources if collision checking is not important.
Definition at line 46 of file collision_env_allvalid.hpp.