moveit2
The MoveIt Motion Planning Framework for ROS 2.
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moveit_core
collision_detection_fcl
src
collision_detector_fcl_plugin_loader.cpp
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2018, Bryce Willey
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* POSSIBILITY OF SUCH DAMAGE.
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*********************************************************************/
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/* Author: Bryce Willey */
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#include <
moveit/collision_detection_fcl/collision_detector_fcl_plugin_loader.h
>
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#include <pluginlib/class_list_macros.hpp>
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namespace
collision_detection
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{
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bool
CollisionDetectorFCLPluginLoader::initialize
(
const
planning_scene::PlanningScenePtr& scene)
const
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{
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scene->allocateCollisionDetector(
CollisionDetectorAllocatorFCL::create
());
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return
true
;
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}
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}
// namespace collision_detection
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PLUGINLIB_EXPORT_CLASS
(
collision_detection::CollisionDetectorFCLPluginLoader
,
collision_detection::CollisionPlugin
)
PLUGINLIB_EXPORT_CLASS
PLUGINLIB_EXPORT_CLASS(cached_ik_kinematics_plugin::CachedIKKinematicsPlugin< kdl_kinematics_plugin::KDLKinematicsPlugin >, kinematics::KinematicsBase)
collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvFCL, CollisionDetectorAllocatorFCL >::create
static CollisionDetectorAllocatorPtr create()
Definition
collision_detector_allocator.h:96
collision_detection::CollisionDetectorFCLPluginLoader
Definition
collision_detector_fcl_plugin_loader.h:45
collision_detection::CollisionDetectorFCLPluginLoader::initialize
bool initialize(const planning_scene::PlanningScenePtr &scene) const override
This should be used to load your collision plugin.
Definition
collision_detector_fcl_plugin_loader.cpp:42
collision_detection::CollisionPlugin
Plugin API for loading a custom collision detection robot/world.
Definition
collision_plugin.h:81
collision_detector_fcl_plugin_loader.h
collision_detection
Definition
collision_detector_allocator_allvalid.h:45
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