moveit2
The MoveIt Motion Planning Framework for ROS 2.
Loading...
Searching...
No Matches
render_shapes.cpp
Go to the documentation of this file.
1/*********************************************************************
2 * Software License Agreement (BSD License)
3 *
4 * Copyright (c) 2012, Willow Garage, Inc.
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * * Redistributions in binary form must reproduce the above
14 * copyright notice, this list of conditions and the following
15 * disclaimer in the documentation and/or other materials provided
16 * with the distribution.
17 * * Neither the name of Willow Garage nor the names of its
18 * contributors may be used to endorse or promote products derived
19 * from this software without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
24 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
25 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
27 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
28 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
31 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
32 * POSSIBILITY OF SUCH DAMAGE.
33 *********************************************************************/
34
35/* Author: Ioan Sucan */
36
39#include <geometric_shapes/check_isometry.h>
40#include <geometric_shapes/mesh_operations.h>
41
42#include <OgreSceneNode.h>
43#include <OgreSceneManager.h>
44#include <OgreManualObject.h>
45#include <OgreMaterialManager.h>
46#include <rviz_rendering/objects/shape.hpp>
48#include <rviz_common/display_context.hpp>
49#include <rviz_default_plugins/robot/robot.hpp>
50
51#include <math.h>
52#include <memory>
53#include <string>
54
55namespace moveit_rviz_plugin
56{
57RenderShapes::RenderShapes(rviz_common::DisplayContext* context) : context_(context)
58{
59}
60
65
67{
68 scene_shapes_.clear();
69 octree_voxel_grids_.clear();
70}
71
72void RenderShapes::renderShape(Ogre::SceneNode* node, const shapes::Shape* s, const Eigen::Isometry3d& p,
73 OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode,
74 const Ogre::ColourValue& color, double alpha)
75{
76 rviz_rendering::Shape* ogre_shape = nullptr;
77 Eigen::Vector3d translation = p.translation();
78 Ogre::Vector3 position(translation.x(), translation.y(), translation.z());
79 ASSERT_ISOMETRY(p) // unsanitized input, could contain a non-isometry
80 Eigen::Quaterniond q(p.linear());
81 Ogre::Quaternion orientation(q.w(), q.x(), q.y(), q.z());
82
83 // we don't know how to render cones directly, but we can convert them to a mesh
84 if (s->type == shapes::CONE)
85 {
86 std::unique_ptr<shapes::Mesh> m(shapes::createMeshFromShape(static_cast<const shapes::Cone&>(*s)));
87 if (m)
88 renderShape(node, m.get(), p, octree_voxel_rendering, octree_color_mode, color, alpha);
89 return;
90 }
91
92 switch (s->type)
93 {
94 case shapes::SPHERE:
95 {
96 ogre_shape = new rviz_rendering::Shape(rviz_rendering::Shape::Sphere, context_->getSceneManager(), node);
97 double d = 2.0 * static_cast<const shapes::Sphere*>(s)->radius;
98 ogre_shape->setScale(Ogre::Vector3(d, d, d));
99 }
100 break;
101 case shapes::BOX:
102 {
103 ogre_shape = new rviz_rendering::Shape(rviz_rendering::Shape::Cube, context_->getSceneManager(), node);
104 const double* sz = static_cast<const shapes::Box*>(s)->size;
105 ogre_shape->setScale(Ogre::Vector3(sz[0], sz[1], sz[2]));
106 }
107 break;
108 case shapes::CYLINDER:
109 {
110 ogre_shape = new rviz_rendering::Shape(rviz_rendering::Shape::Cylinder, context_->getSceneManager(), node);
111 double d = 2.0 * static_cast<const shapes::Cylinder*>(s)->radius;
112 double z = static_cast<const shapes::Cylinder*>(s)->length;
113 ogre_shape->setScale(Ogre::Vector3(d, z, d)); // the shape has z as major axis, but the rendered cylinder has y
114 // as major axis (assuming z is upright);
115 }
116 break;
117 case shapes::MESH:
118 {
119 const shapes::Mesh* mesh = static_cast<const shapes::Mesh*>(s);
120 if (mesh->triangle_count > 0)
121 {
122 rviz_rendering::MeshShape* m = new rviz_rendering::MeshShape(context_->getSceneManager(), node);
123 ogre_shape = m;
124
125 Ogre::Vector3 normal(0.0, 0.0, 0.0);
126 for (unsigned int i = 0; i < mesh->triangle_count; ++i)
127 {
128 unsigned int i3 = i * 3;
129 if (mesh->triangle_normals && !mesh->vertex_normals)
130 {
131 normal.x = mesh->triangle_normals[i3];
132 normal.y = mesh->triangle_normals[i3 + 1];
133 normal.z = mesh->triangle_normals[i3 + 2];
134 }
135
136 for (int k = 0; k < 3; ++k)
137 {
138 unsigned int vi = 3 * mesh->triangles[i3 + k];
139 Ogre::Vector3 v(mesh->vertices[vi], mesh->vertices[vi + 1], mesh->vertices[vi + 2]);
140 if (mesh->vertex_normals)
141 {
142 Ogre::Vector3 n(mesh->vertex_normals[vi], mesh->vertex_normals[vi + 1], mesh->vertex_normals[vi + 2]);
143 m->addVertex(v, n);
144 }
145 else if (mesh->triangle_normals)
146 {
147 m->addVertex(v, normal);
148 }
149 else
150 {
151 m->addVertex(v);
152 }
153 }
154 }
155 m->endTriangles();
156 }
157 }
158 break;
159
160 case shapes::OCTREE:
161 {
162 if (octree_voxel_rendering != OCTOMAP_DISABLED)
163 {
164 auto octree = std::make_shared<moveit_rviz_plugin::OcTreeRender>(
165 static_cast<const shapes::OcTree*>(s)->octree, octree_voxel_rendering, octree_color_mode, 0u, node);
166 octree->setPosition(position);
167 octree->setOrientation(orientation);
168 octree_voxel_grids_.push_back(octree);
169 }
170 }
171 break;
172
173 default:
174 break;
175 }
176
177 if (ogre_shape)
178 {
179 ogre_shape->setColor(color);
180
181 if (s->type == shapes::CYLINDER)
182 {
183 // in geometric shapes, the z axis of the cylinder is its height;
184 // for the rviz shape, the y axis is the height; we add a transform to fix this
185 static Ogre::Quaternion fix(Ogre::Radian(M_PI / 2.0), Ogre::Vector3(1.0, 0.0, 0.0));
186 orientation = orientation * fix;
187 }
188
189 ogre_shape->setPosition(position);
190 ogre_shape->setOrientation(orientation);
191 scene_shapes_.emplace_back(ogre_shape);
192 }
193}
194
195void RenderShapes::updateShapeColors(double r, double g, double b, double a)
196{
197 for (const std::unique_ptr<rviz_rendering::Shape>& shape : scene_shapes_)
198 shape->setColor(r, g, b, a);
199}
200
201} // namespace moveit_rviz_plugin
void renderShape(Ogre::SceneNode *node, const shapes::Shape *s, const Eigen::Isometry3d &p, OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode, const Ogre::ColourValue &color, double alpha)
void updateShapeColors(double r, double g, double b, double a)
RenderShapes(rviz_common::DisplayContext *context)
This class allows constructing Ogre shapes manually, from triangle lists.
void addVertex(const Ogre::Vector3 &position)
Add a vertex to the mesh (no normal defined). If using this function only (not using addTriangle()) i...
void endTriangles()
Notify that the set of triangles to add is complete. No more triangles can be added,...