moveit2
The MoveIt Motion Planning Framework for ROS 2.
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stereo_camera_model.hpp
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34
35/* Author: Suat Gedikli */
36
37#pragma once
38
40#include <string>
41
42#include <moveit_mesh_filter_export.h>
43
44namespace mesh_filter
45{
50class MOVEIT_MESH_FILTER_EXPORT StereoCameraModel : public SensorModel
51{
52public:
58 {
59 public:
73 Parameters(unsigned width, unsigned height, float near_clipping_plane_distance, float far_clipping_plane_distance,
74 float fx, float fy, float cx, float cy, float base_line, float disparity_resolution);
76 ~Parameters() override;
77
82 SensorModel::Parameters* clone() const override;
83
88 void setRenderParameters(GLRenderer& renderer) const override;
89
94 void setFilterParameters(GLRenderer& renderer) const override;
95
104 void setCameraParameters(float fx, float fy, float cx, float cy);
105
110 void setBaseline(float base_line);
111
116 void setDisparityResolution(float disparity_resolution);
117
122 const Eigen::Vector3f& getPaddingCoefficients() const override;
123
125
126 private:
128 float fx_;
129
131 float fy_;
132
134 float cx_;
135
137 float cy_;
138
140 float base_line_;
141
143 float disparity_resolution_;
144
149 const Eigen::Vector3f padding_coefficients_;
150 };
151
153 static const StereoCameraModel::Parameters& REGISTERED_PSDK_PARAMS; // NOLINT(readability-identifier-naming)
154
156 static const std::string RENDER_VERTEX_SHADER_SOURCE;
157
159 static const std::string RENDER_FRAGMENT_SHADER_SOURCE;
160
162 static const std::string FILTER_VERTEX_SHADER_SOURCE;
163
165 static const std::string FILTER_FRAGMENT_SHADER_SOURCE;
166};
167} // namespace mesh_filter
ROS/KDL based interface for the inverse kinematics of the PR2 arm.
Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes,...
Abstract Interface defining Sensor Parameters.
Abstract Interface defining a sensor model for mesh filtering.
Parameters for Stereo-like devices.
Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices.
static const std::string RENDER_VERTEX_SHADER_SOURCE
source code of the vertex shader used to render the meshes
static const std::string RENDER_FRAGMENT_SHADER_SOURCE
source code of the fragment shader used to render the meshes
static const StereoCameraModel::Parameters & REGISTERED_PSDK_PARAMS
predefined sensor model for OpenNI compatible devices (e.g., PrimeSense, Kinect, Asus Xtion)
static const std::string FILTER_FRAGMENT_SHADER_SOURCE
source code of the fragment shader used to filter the depth map
static const std::string FILTER_VERTEX_SHADER_SOURCE
source code of the vertex shader used to filter the depth map