moveit2
The MoveIt Motion Planning Framework for ROS 2.
collision_plugin_cache.cpp
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34 
36 #include <pluginlib/class_loader.hpp>
37 #include <rclcpp/logger.hpp>
38 #include <rclcpp/logging.hpp>
39 #include <memory>
40 
41 static const rclcpp::Logger LOGGER = rclcpp::get_logger("collision_detection");
42 
43 namespace collision_detection
44 {
46 {
47 public:
49  {
50  try
51  {
52  cache_ = std::make_shared<pluginlib::ClassLoader<CollisionPlugin>>("moveit_core",
53  "collision_detection::CollisionPlugin");
54  }
55  catch (pluginlib::PluginlibException& e)
56  {
57  RCLCPP_ERROR(LOGGER, "Unable to construct collision plugin loader. Error: %s", e.what());
58  }
59  }
60 
61  CollisionPluginPtr load(const std::string& name)
62  {
63  CollisionPluginPtr plugin;
64  try
65  {
66  plugin = cache_->createUniqueInstance(name);
67  plugins_[name] = plugin;
68  }
69  catch (pluginlib::PluginlibException& ex)
70  {
71  RCLCPP_ERROR_STREAM(LOGGER, "Exception while loading " << name << ": " << ex.what());
72  }
73  return plugin;
74  }
75 
76  bool activate(const std::string& name, const planning_scene::PlanningScenePtr& scene)
77  {
78  std::map<std::string, CollisionPluginPtr>::iterator it = plugins_.find(name);
79  if (it == plugins_.end())
80  {
81  const CollisionPluginPtr plugin = load(name);
82  if (plugin)
83  {
84  return plugin->initialize(scene);
85  }
86  return false;
87  }
88  if (it->second)
89  {
90  return it->second->initialize(scene);
91  }
92  return false;
93  }
94 
95 private:
96  std::shared_ptr<pluginlib::ClassLoader<CollisionPlugin>> cache_;
97  std::map<std::string, CollisionPluginPtr> plugins_;
98 };
99 
101 {
102  cache_ = std::make_shared<CollisionPluginCacheImpl>();
103 }
104 
106 
107 bool CollisionPluginCache::activate(const std::string& name, const planning_scene::PlanningScenePtr& scene)
108 {
109  return cache_->activate(name, scene);
110 }
111 
112 } // namespace collision_detection
bool activate(const std::string &name, const planning_scene::PlanningScenePtr &scene)
bool activate(const std::string &name, const planning_scene::PlanningScenePtr &scene)
Activate a specific collision plugin for the given planning scene instance.
scene
Definition: pick.py:52
name
Definition: setup.py:7