83 bool activate(
const std::string& name,
const planning_scene::PlanningScenePtr& scene)
85 std::map<std::string, CollisionPluginPtr>::iterator it = plugins_.find(name);
86 if (it == plugins_.end())
88 const CollisionPluginPtr plugin =
load(name);
91 return plugin->initialize(scene);
97 return it->second->initialize(scene);