moveit2
The MoveIt Motion Planning Framework for ROS 2.
moveit_core
collision_detection_fcl
src
collision_detector_fcl_plugin_loader.cpp
Go to the documentation of this file.
1
/*********************************************************************
2
* Software License Agreement (BSD License)
3
*
4
* Copyright (c) 2018, Bryce Willey
5
* All rights reserved.
6
*
7
* Redistribution and use in source and binary forms, with or without
8
* modification, are permitted provided that the following conditions
9
* are met:
10
*
11
* * Redistributions of source code must retain the above copyright
12
* notice, this list of conditions and the following disclaimer.
13
* * Redistributions in binary form must reproduce the above
14
* copyright notice, this list of conditions and the following
15
* disclaimer in the documentation and/or other materials provided
16
* with the distribution.
17
* * Neither the name of the copyright holder nor the names of its
18
* contributors may be used to endorse or promote products derived
19
* from this software without specific prior written permission.
20
*
21
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
24
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
25
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
27
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
28
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
31
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
32
* POSSIBILITY OF SUCH DAMAGE.
33
*********************************************************************/
34
35
/* Author: Bryce Willey */
36
37
#include <
moveit/collision_detection_fcl/collision_detector_fcl_plugin_loader.h
>
38
#include <pluginlib/class_list_macros.hpp>
39
40
namespace
collision_detection
41
{
42
bool
CollisionDetectorFCLPluginLoader::initialize
(
const
planning_scene::PlanningScenePtr&
scene
)
const
43
{
44
scene
->allocateCollisionDetector(
CollisionDetectorAllocatorFCL::create
());
45
return
true
;
46
}
47
}
// namespace collision_detection
48
49
PLUGINLIB_EXPORT_CLASS
(
collision_detection::CollisionDetectorFCLPluginLoader
,
collision_detection::CollisionPlugin
)
PLUGINLIB_EXPORT_CLASS
PLUGINLIB_EXPORT_CLASS(cached_ik_kinematics_plugin::CachedIKKinematicsPlugin< kdl_kinematics_plugin::KDLKinematicsPlugin >, kinematics::KinematicsBase)
collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvFCL, CollisionDetectorAllocatorFCL >::create
static CollisionDetectorAllocatorPtr create()
Definition:
collision_detector_allocator.h:96
collision_detection::CollisionDetectorFCLPluginLoader
Definition:
collision_detector_fcl_plugin_loader.h:45
collision_detection::CollisionDetectorFCLPluginLoader::initialize
bool initialize(const planning_scene::PlanningScenePtr &scene) const override
This should be used to load your collision plugin.
Definition:
collision_detector_fcl_plugin_loader.cpp:42
collision_detection::CollisionPlugin
Plugin API for loading a custom collision detection robot/world.
Definition:
collision_plugin.h:81
collision_detector_fcl_plugin_loader.h
collision_detection
Definition:
collision_detector_allocator_allvalid.h:45
pick.scene
scene
Definition:
pick.py:52
Generated by
1.9.1