moveit2
The MoveIt Motion Planning Framework for ROS 2.
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Wrapper around world, link and attached objects' geometry data. More...
#include <collision_common.h>
Public Member Functions | |
CollisionGeometryData (const moveit::core::LinkModel *link, int index) | |
Constructor for a robot link collision geometry object. More... | |
CollisionGeometryData (const moveit::core::AttachedBody *ab, int index) | |
Constructor for a new collision geometry object which is attached to the robot. More... | |
CollisionGeometryData (const World::Object *obj, int index) | |
Constructor for a new world collision geometry. More... | |
const std::string & | getID () const |
Returns the name which is saved in the member pointed to in ptr. More... | |
std::string | getTypeString () const |
Returns a string of the corresponding type. More... | |
bool | sameObject (const CollisionGeometryData &other) const |
Check if two CollisionGeometryData objects point to the same source object. More... | |
Public Attributes | |
BodyType | type |
Indicates the body type of the object. More... | |
int | shape_index |
Multiple CollisionGeometryData objects construct a collision object. The collision object refers to an array of coordinate transformations at a certain start index. The index of the transformation of a child CollisionGeometryData object is then given by adding the parent collision object index and the shape_index of a geometry data object. More... | |
union { | |
const moveit::core::LinkModel * link | |
const moveit::core::AttachedBody * ab | |
const World::Object * obj | |
const void * raw | |
} | ptr |
Points to the type of body which contains the geometry. More... | |
Wrapper around world, link and attached objects' geometry data.
Definition at line 63 of file collision_common.h.
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Constructor for a robot link collision geometry object.
Definition at line 66 of file collision_common.h.
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Constructor for a new collision geometry object which is attached to the robot.
Definition at line 73 of file collision_common.h.
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Constructor for a new world collision geometry.
Definition at line 80 of file collision_common.h.
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Returns the name which is saved in the member pointed to in ptr.
Definition at line 86 of file collision_common.h.
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Returns a string of the corresponding type.
Definition at line 101 of file collision_common.h.
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Check if two CollisionGeometryData objects point to the same source object.
Definition at line 116 of file collision_common.h.
const moveit::core::AttachedBody* collision_detection::CollisionGeometryData::ab |
Definition at line 134 of file collision_common.h.
const moveit::core::LinkModel* collision_detection::CollisionGeometryData::link |
Definition at line 133 of file collision_common.h.
const World::Object* collision_detection::CollisionGeometryData::obj |
Definition at line 135 of file collision_common.h.
union { ... } collision_detection::CollisionGeometryData::ptr |
Points to the type of body which contains the geometry.
const void* collision_detection::CollisionGeometryData::raw |
Definition at line 136 of file collision_common.h.
int collision_detection::CollisionGeometryData::shape_index |
Multiple CollisionGeometryData objects construct a collision object. The collision object refers to an array of coordinate transformations at a certain start index. The index of the transformation of a child CollisionGeometryData object is then given by adding the parent collision object index and the shape_index of a geometry data object.
Definition at line 128 of file collision_common.h.
BodyType collision_detection::CollisionGeometryData::type |
Indicates the body type of the object.
Definition at line 122 of file collision_common.h.