moveit2
The MoveIt Motion Planning Framework for ROS 2.
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collision_common.h
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34
35/* Author: Ioan Sucan */
36
37#pragma once
38
39#include <array>
40#include <functional>
41#include <vector>
42#include <string>
43#include <map>
44#include <set>
45#include <Eigen/Core>
47
48namespace collision_detection
49{
50MOVEIT_CLASS_FORWARD(AllowedCollisionMatrix); // Defines AllowedCollisionMatrixPtr, ConstPtr, WeakPtr... etc
51
53namespace BodyTypes
54{
67} // namespace BodyTypes
68
71
73struct Contact
74{
76
78 Eigen::Vector3d pos;
79
81 Eigen::Vector3d normal;
82
84 double depth = 0.0;
85
87 std::string body_name_1;
88
91
93 std::string body_name_2;
94
97
103
105 Eigen::Vector3d nearest_points[2];
106};
107
111{
113 std::array<double, 3> aabb_min;
114
116 std::array<double, 3> aabb_max;
117
119 double cost = 0.0;
120
122 double getVolume() const
123 {
124 return (aabb_max[0] - aabb_min[0]) * (aabb_max[1] - aabb_min[1]) * (aabb_max[2] - aabb_min[2]);
125 }
126
128 bool operator<(const CostSource& other) const
129 {
130 double c1 = cost * getVolume();
131 double c2 = other.cost * other.getVolume();
132 if (c1 > c2)
133 return true;
134 if (c1 < c2)
135 return false;
136 if (cost < other.cost)
137 return false;
138 if (cost > other.cost)
139 return true;
140 return aabb_min < other.aabb_min;
141 }
142};
143
144struct CollisionResult;
145
148{
151 std::string group_name = "";
152
154 bool distance = false;
155
157 bool detailed_distance = false;
158
160 bool cost = false;
161
163 bool contacts = false;
164
166 std::size_t max_contacts = 1;
167
170 std::size_t max_contacts_per_pair = 1;
171
173 std::size_t max_cost_sources = 1;
174
176 std::function<bool(const CollisionResult&)> is_done = nullptr;
177
179 bool verbose = false;
180};
181
182namespace DistanceRequestTypes
183{
191}
193
196{
197 /*** \brief Compute \e active_components_only_ based on \e req_. This
198 includes links that are in the kinematic model but outside this group, if those links are descendants of
199 joints in this group that have their values updated. */
200 void enableGroup(const moveit::core::RobotModelConstPtr& robot_model)
201 {
202 if (robot_model->hasJointModelGroup(group_name))
203 {
204 active_components_only = &robot_model->getJointModelGroup(group_name)->getUpdatedLinkModelsSet();
205 }
206 else
207 {
208 active_components_only = nullptr;
209 }
210 }
211
214
217
221 DistanceRequestType type = DistanceRequestType::GLOBAL;
222
224 std::size_t max_contacts_per_body = 1;
225
227 std::string group_name = "";
228
230 const std::set<const moveit::core::LinkModel*>* active_components_only = nullptr;
231
233 const AllowedCollisionMatrix* acm = nullptr;
234
237 double distance_threshold = std::numeric_limits<double>::max();
238
240 bool verbose = false;
241
244 bool compute_gradient = false;
245};
246
248// TODO(#267): Enable check - for some reason clang-tidy wants to rename this struct to "i0"
249struct DistanceResultsData // NOLINT(readability-identifier-naming) - suppress spurious clang-tidy warning
250{
252 {
253 clear();
254 }
255
257 double distance;
258
260
262 Eigen::Vector3d nearest_points[2];
263
265 std::string link_names[2];
266
269
275 Eigen::Vector3d normal;
276
278 void clear()
279 {
280 distance = std::numeric_limits<double>::max();
281 nearest_points[0].setZero();
282 nearest_points[1].setZero();
283 body_types[0] = BodyType::WORLD_OBJECT;
284 body_types[1] = BodyType::WORLD_OBJECT;
285 link_names[0] = "";
286 link_names[1] = "";
287 normal.setZero();
288 }
289
292 {
293 return (distance < other.distance);
294 }
295
298 {
299 return (distance > other.distance);
300 }
301};
302
304using DistanceMap = std::map<const std::pair<std::string, std::string>, std::vector<DistanceResultsData> >;
305
308{
310 bool collision = false;
311
314
317
319 void clear()
320 {
321 collision = false;
323 distances.clear();
324 }
325};
326
329{
331
333 void clear()
334 {
335 collision = false;
336 distance = std::numeric_limits<double>::max();
338 contact_count = 0;
339 contacts.clear();
340 cost_sources.clear();
341 }
342
344 void print() const;
345
347 bool collision = false;
348
350 double distance = std::numeric_limits<double>::max();
351
354
356 std::size_t contact_count = 0;
357
359 using ContactMap = std::map<std::pair<std::string, std::string>, std::vector<Contact> >;
361
363 std::set<CostSource> cost_sources;
364};
365} // namespace collision_detection
ROS/KDL based interface for the inverse kinematics of the PR2 arm.
#define MOVEIT_CLASS_FORWARD(C)
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
Type
The types of bodies that are considered for collision.
@ ROBOT_LINK
A link on the robot.
@ ROBOT_ATTACHED
A body attached to a robot link.
@ WORLD_OBJECT
A body in the environment.
@ ALL
Find all the contacts for a given pair.
@ LIMITED
Find a limited(max_contacts_per_body) set of contacts for a given pair.
@ SINGLE
Find the global minimum for each pair.
std::map< const std::pair< std::string, std::string >, std::vector< DistanceResultsData > > DistanceMap
Mapping between the names of the collision objects and the DistanceResultData.
Representation of a collision checking request.
std::string group_name
The group name to check collisions for (optional; if empty, assume the complete robot)....
bool verbose
Flag indicating whether information about detected collisions should be reported.
std::size_t max_cost_sources
When costs are computed, this value defines how many of the top cost sources should be returned.
bool contacts
If true, compute contacts. Otherwise only a binary collision yes/no is reported.
bool cost
If true, a collision cost is computed.
std::size_t max_contacts
Overall maximum number of contacts to compute.
std::function< bool(const CollisionResult &)> is_done
Function call that decides whether collision detection should stop.
bool detailed_distance
If true, return detailed distance information. Distance must be set to true as well.
std::size_t max_contacts_per_pair
Maximum number of contacts to compute per pair of bodies (multiple bodies may be in contact at differ...
bool distance
If true, compute proximity distance.
Representation of a collision checking result.
void print() const
Throttled warning printing the first collision pair, if any. All collisions are logged at DEBUG level...
std::map< std::pair< std::string, std::string >, std::vector< Contact > > ContactMap
A map returning the pairs of body ids in contact, plus their contact details.
DistanceResult distance_result
Distance data for each link.
std::set< CostSource > cost_sources
These are the individual cost sources when costs are computed.
double distance
Closest distance between two bodies.
EIGEN_MAKE_ALIGNED_OPERATOR_NEW void clear()
Clear a previously stored result.
bool collision
True if collision was found, false otherwise.
std::size_t contact_count
Number of contacts returned.
Definition of a contact point.
std::string body_name_2
The id of the second body involved in the contact.
double percent_interpolation
The distance percentage between casted poses until collision.
Eigen::Vector3d nearest_points[2]
The two nearest points connecting the two bodies.
std::string body_name_1
The id of the first body involved in the contact.
BodyType body_type_1
The type of the first body involved in the contact.
BodyType body_type_2
The type of the second body involved in the contact.
Eigen::Vector3d normal
normal unit vector at contact
double depth
depth (penetration between bodies)
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Eigen::Vector3d pos
contact position
When collision costs are computed, this structure contains information about the partial cost incurre...
double getVolume() const
Get the volume of the AABB around the cost source.
std::array< double, 3 > aabb_max
The maximum bound of the AABB defining the volume responsible for this partial cost.
double cost
The partial cost (the probability of existence for the object there is a collision with)
std::array< double, 3 > aabb_min
The minimum bound of the AABB defining the volume responsible for this partial cost.
bool operator<(const CostSource &other) const
Order cost sources so that the most costly source is at the top.
Representation of a distance-reporting request.
const std::set< const moveit::core::LinkModel * > * active_components_only
The set of active components to check.
void enableGroup(const moveit::core::RobotModelConstPtr &robot_model)
bool verbose
Log debug information.
std::string group_name
The group name.
std::size_t max_contacts_per_body
Maximum number of contacts to store for bodies (multiple bodies may be within distance threshold)
bool enable_signed_distance
Indicate if a signed distance should be calculated in a collision.
const AllowedCollisionMatrix * acm
The allowed collision matrix used to filter checks.
bool enable_nearest_points
Indicate if nearest point information should be calculated.
Result of a distance request.
DistanceMap distances
A map of distance data for each link in the req.active_components_only.
bool collision
Indicates if two objects were in collision.
DistanceResultsData minimum_distance
ResultsData for the two objects with the minimum distance.
void clear()
Clear structure data.
Generic representation of the distance information for a pair of objects.
BodyType body_types[2]
The object body type.
bool operator<(const DistanceResultsData &other)
Compare if the distance is less than another.
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Eigen::Vector3d nearest_points[2]
The nearest points.
bool operator>(const DistanceResultsData &other)
Compare if the distance is greater than another.
std::string link_names[2]
The object link names.
double distance
The distance between two objects. If two objects are in collision, distance <= 0.