moveit2
The MoveIt Motion Planning Framework for ROS 2.
bullet_cast_bvh_manager.h
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31 
32 /* Author: Levi Armstrong, Jens Petit */
33 
34 #pragma once
35 
39 
41 {
43 
46 {
47 public:
49 
51  BulletCastBVHManager() = default;
52 
53  ~BulletCastBVHManager() override = default;
54 
58  BulletCastBVHManagerPtr clone() const;
59 
67  void setCastCollisionObjectsTransform(const std::string& name, const Eigen::Isometry3d& pose1,
68  const Eigen::Isometry3d& pose2);
69 
75  const collision_detection::AllowedCollisionMatrix* acm, bool self) override;
76 
79  void addCollisionObject(const CollisionObjectWrapperPtr& cow) override;
80 };
81 } // namespace collision_detection_bullet
ROS/KDL based interface for the inverse kinematics of the PR2 arm.
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager.
A bounding volume hierarchy (BVH) implementation of a tesseract contact manager.
void setCastCollisionObjectsTransform(const std::string &name, const Eigen::Isometry3d &pose1, const Eigen::Isometry3d &pose2)
Set a single cast (moving) collision object's tansforms.
void contactTest(collision_detection::CollisionResult &collisions, const collision_detection::CollisionRequest &req, const collision_detection::AllowedCollisionMatrix *acm, bool self) override
Perform a contact test for all objects.
BulletCastBVHManagerPtr clone() const
Clone the manager.
void addCollisionObject(const CollisionObjectWrapperPtr &cow) override
Add a tesseract collision object to the manager.
EIGEN_MAKE_ALIGNED_OPERATOR_NEW BulletCastBVHManager()=default
Constructor.
MOVEIT_CLASS_FORWARD(BulletBVHManager)
name
Definition: setup.py:7
Representation of a collision checking request.
Representation of a collision checking result.