moveit2
The MoveIt Motion Planning Framework for ROS 2.
collision_common.h
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34 
35 /* Author: Ioan Sucan */
36 
37 #pragma once
38 
39 #include <array>
40 #include <functional>
41 #include <vector>
42 #include <string>
43 #include <map>
44 #include <set>
45 #include <Eigen/Core>
47 
48 namespace collision_detection
49 {
50 MOVEIT_CLASS_FORWARD(AllowedCollisionMatrix); // Defines AllowedCollisionMatrixPtr, ConstPtr, WeakPtr... etc
51 
53 namespace BodyTypes
54 {
56 enum Type
57 {
60 
63 
66 };
67 } // namespace BodyTypes
68 
71 
73 struct Contact
74 {
76 
79 
82 
84  double depth;
85 
87  std::string body_name_1;
88 
91 
93  std::string body_name_2;
94 
97 
103 
106 };
107 
111 {
113  std::array<double, 3> aabb_min;
114 
116  std::array<double, 3> aabb_max;
117 
119  double cost;
120 
122  double getVolume() const
123  {
124  return (aabb_max[0] - aabb_min[0]) * (aabb_max[1] - aabb_min[1]) * (aabb_max[2] - aabb_min[2]);
125  }
126 
128  bool operator<(const CostSource& other) const
129  {
130  double c1 = cost * getVolume();
131  double c2 = other.cost * other.getVolume();
132  if (c1 > c2)
133  return true;
134  if (c1 < c2)
135  return false;
136  if (cost < other.cost)
137  return false;
138  if (cost > other.cost)
139  return true;
140  return aabb_min < other.aabb_min;
141  }
142 };
143 
146 {
147  CollisionResult() : collision(false), distance(std::numeric_limits<double>::max()), contact_count(0)
148  {
149  }
150  using ContactMap = std::map<std::pair<std::string, std::string>, std::vector<Contact> >;
151 
153 
155  void clear()
156  {
157  collision = false;
158  distance = std::numeric_limits<double>::max();
159  contact_count = 0;
160  contacts.clear();
161  cost_sources.clear();
162  }
163 
165  void print() const;
166 
168  bool collision;
169 
171  double distance;
172 
174  std::size_t contact_count;
175 
178 
180  std::set<CostSource> cost_sources;
181 };
182 
185 {
187  : distance(false)
188  , cost(false)
189  , contacts(false)
190  , max_contacts(1)
192  , max_cost_sources(1)
193  , verbose(false)
194  {
195  }
197  {
198  }
199 
201  std::string group_name;
202 
204  bool distance;
205 
207  bool cost;
208 
210  bool contacts;
211 
213  std::size_t max_contacts;
214 
218 
220  std::size_t max_cost_sources;
221 
223  std::function<bool(const CollisionResult&)> is_done;
224 
226  bool verbose;
227 };
228 
229 namespace DistanceRequestTypes
230 {
232 {
236  ALL
237 };
238 }
240 
243 {
245  : enable_nearest_points(false)
246  , enable_signed_distance(false)
249  , active_components_only(nullptr)
250  , acm(nullptr)
251  , distance_threshold(std::numeric_limits<double>::max())
252  , verbose(false)
253  , compute_gradient(false)
254  {
255  }
256 
258  void enableGroup(const moveit::core::RobotModelConstPtr& robot_model)
259  {
260  if (robot_model->hasJointModelGroup(group_name))
261  active_components_only = &robot_model->getJointModelGroup(group_name)->getUpdatedLinkModelsSet();
262  else
263  active_components_only = nullptr;
264  }
265 
268 
271 
276 
279 
281  std::string group_name;
282 
284  const std::set<const moveit::core::LinkModel*>* active_components_only;
285 
288 
292 
294  bool verbose;
295 
299 };
300 
302 // TODO(#267): Enable check - for some reason clang-tidy wants to rename this struct to "i0"
303 struct DistanceResultsData // NOLINT(readability-identifier-naming) - suppress spurious clang-tidy warning
304 {
306  {
307  clear();
308  }
309 
311  double distance;
312 
314 
317 
319  std::string link_names[2];
320 
323 
330 
332  void clear()
333  {
334  distance = std::numeric_limits<double>::max();
335  nearest_points[0].setZero();
336  nearest_points[1].setZero();
339  link_names[0] = "";
340  link_names[1] = "";
341  normal.setZero();
342  }
343 
345  bool operator<(const DistanceResultsData& other)
346  {
347  return (distance < other.distance);
348  }
349 
351  bool operator>(const DistanceResultsData& other)
352  {
353  return (distance > other.distance);
354  }
355 };
356 
358 using DistanceMap = std::map<const std::pair<std::string, std::string>, std::vector<DistanceResultsData> >;
359 
362 {
364  {
365  }
366 
368  bool collision;
369 
372 
375 
377  void clear()
378  {
379  collision = false;
381  distances.clear();
382  }
383 };
384 } // namespace collision_detection
ROS/KDL based interface for the inverse kinematics of the PR2 arm.
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
Type
The types of bodies that are considered for collision.
@ ROBOT_LINK
A link on the robot.
@ ROBOT_ATTACHED
A body attached to a robot link.
@ WORLD_OBJECT
A body in the environment.
@ ALL
Find all the contacts for a given pair.
@ LIMITED
Find a limited(max_contacts_per_body) set of contacts for a given pair.
@ SINGLE
Find the global minimum for each pair.
MOVEIT_CLASS_FORWARD(AllowedCollisionMatrix)
std::map< const std::pair< std::string, std::string >, std::vector< DistanceResultsData > > DistanceMap
Mapping between the names of the collision objects and the DistanceResultData.
Vec3fX< details::Vec3Data< double > > Vector3d
Definition: fcl_compat.h:89
Representation of a collision checking request.
std::string group_name
The group name to check collisions for (optional; if empty, assume the complete robot)
bool verbose
Flag indicating whether information about detected collisions should be reported.
std::size_t max_cost_sources
When costs are computed, this value defines how many of the top cost sources should be returned.
bool contacts
If true, compute contacts. Otherwise only a binary collision yes/no is reported.
bool cost
If true, a collision cost is computed.
std::size_t max_contacts
Overall maximum number of contacts to compute.
std::function< bool(const CollisionResult &)> is_done
Function call that decides whether collision detection should stop.
std::size_t max_contacts_per_pair
Maximum number of contacts to compute per pair of bodies (multiple bodies may be in contact at differ...
bool distance
If true, compute proximity distance.
Representation of a collision checking result.
ContactMap contacts
A map returning the pairs of body ids in contact, plus their contact details.
void print() const
Throttled warning printing the first collision pair, if any. All collisions are logged at DEBUG level...
std::map< std::pair< std::string, std::string >, std::vector< Contact > > ContactMap
std::set< CostSource > cost_sources
These are the individual cost sources when costs are computed.
double distance
Closest distance between two bodies.
EIGEN_MAKE_ALIGNED_OPERATOR_NEW void clear()
Clear a previously stored result.
bool collision
True if collision was found, false otherwise.
std::size_t contact_count
Number of contacts returned.
Definition of a contact point.
std::string body_name_2
The id of the second body involved in the contact.
double percent_interpolation
The distance percentage between casted poses until collision.
Eigen::Vector3d nearest_points[2]
The two nearest points connecting the two bodies.
std::string body_name_1
The id of the first body involved in the contact.
BodyType body_type_1
The type of the first body involved in the contact.
BodyType body_type_2
The type of the second body involved in the contact.
Eigen::Vector3d normal
normal unit vector at contact
double depth
depth (penetration between bodies)
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Eigen::Vector3d pos
contact position
When collision costs are computed, this structure contains information about the partial cost incurre...
double getVolume() const
Get the volume of the AABB around the cost source.
std::array< double, 3 > aabb_max
The maximum bound of the AABB defining the volume responsible for this partial cost.
double cost
The partial cost (the probability of existence for the object there is a collision with)
std::array< double, 3 > aabb_min
The minimum bound of the AABB defining the volume responsible for this partial cost.
bool operator<(const CostSource &other) const
Order cost sources so that the most costly source is at the top.
Representation of a distance-reporting request.
const std::set< const moveit::core::LinkModel * > * active_components_only
The set of active components to check.
void enableGroup(const moveit::core::RobotModelConstPtr &robot_model)
Compute active_components_only_ based on req_.
bool verbose
Log debug information.
std::string group_name
The group name.
std::size_t max_contacts_per_body
Maximum number of contacts to store for bodies (multiple bodies may be within distance threshold)
bool enable_signed_distance
Indicate if a signed distance should be calculated in a collision.
const AllowedCollisionMatrix * acm
The allowed collision matrix used to filter checks.
bool enable_nearest_points
Indicate if nearest point information should be calculated.
Result of a distance request.
DistanceMap distances
A map of distance data for each link in the req.active_components_only.
bool collision
Indicates if two objects were in collision.
DistanceResultsData minimum_distance
ResultsData for the two objects with the minimum distance.
void clear()
Clear structure data.
Generic representation of the distance information for a pair of objects.
BodyType body_types[2]
The object body type.
bool operator<(const DistanceResultsData &other)
Compare if the distance is less than another.
EIGEN_MAKE_ALIGNED_OPERATOR_NEW Eigen::Vector3d nearest_points[2]
The nearest points.
bool operator>(const DistanceResultsData &other)
Compare if the distance is greater than another.
std::string link_names[2]
The object link names.
double distance
The distance between two objects. If two objects are in collision, distance <= 0.