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| collision_detection::MOVEIT_STRUCT_FORWARD (CollisionGeometryData) |
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| collision_detection::MOVEIT_STRUCT_FORWARD (FCLGeometry) |
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bool | collision_detection::collisionCallback (fcl::CollisionObjectd *o1, fcl::CollisionObjectd *o2, void *data) |
| Callback function used by the FCLManager used for each pair of collision objects to calculate object contact information. More...
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bool | collision_detection::distanceCallback (fcl::CollisionObjectd *o1, fcl::CollisionObjectd *o2, void *data, double &min_dist) |
| Callback function used by the FCLManager used for each pair of collision objects to calculate collisions and distances. More...
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const moveit::core::LinkModel *link, int shape_index) |
| Create new FCLGeometry object out of robot link model. More...
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const moveit::core::AttachedBody *ab, int shape_index) |
| Create new FCLGeometry object out of attached body. More...
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const World::Object *obj) |
| Create new FCLGeometry object out of a world object. More...
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const moveit::core::LinkModel *link, int shape_index) |
| Create new scaled and / or padded FCLGeometry object out of robot link model. More...
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const moveit::core::AttachedBody *ab, int shape_index) |
| Create new scaled and / or padded FCLGeometry object out of an attached body. More...
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FCLGeometryConstPtr | collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const World::Object *obj) |
| Create new scaled and / or padded FCLGeometry object out of an world object. More...
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void | collision_detection::cleanCollisionGeometryCache () |
| Increases the counter of the caches which can trigger the cleaning of expired entries from them. More...
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void | collision_detection::transform2fcl (const Eigen::Isometry3d &b, fcl::Transform3d &f) |
| Transforms an Eigen Isometry3d to FCL coordinate transformation. More...
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fcl::Transform3d | collision_detection::transform2fcl (const Eigen::Isometry3d &b) |
| Transforms an Eigen Isometry3d to FCL coordinate transformation. More...
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void | collision_detection::fcl2contact (const fcl::Contactd &fc, Contact &c) |
| Transforms an FCL contact into a MoveIt contact point. More...
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void | collision_detection::fcl2costsource (const fcl::CostSourced &fcs, CostSource &cs) |
| Transforms the FCL internal representation to the MoveIt CostSource data structure. More...
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