AttachedBody(const LinkModel *parent, const std::string &id, const Eigen::Isometry3d &pose, const std::vector< shapes::ShapeConstPtr > &shapes, const EigenSTL::vector_Isometry3d &shape_poses, const std::set< std::string > &touch_links, const trajectory_msgs::msg::JointTrajectory &detach_posture, const moveit::core::FixedTransformsMap &subframe_poses=moveit::core::FixedTransformsMap()) | moveit::core::AttachedBody | |
computeTransform(const Eigen::Isometry3d &parent_link_global_transform) | moveit::core::AttachedBody | |
getAttachedLink() const | moveit::core::AttachedBody | inline |
getAttachedLinkName() const | moveit::core::AttachedBody | inline |
getDetachPosture() const | moveit::core::AttachedBody | inline |
getGlobalCollisionBodyTransforms() const | moveit::core::AttachedBody | inline |
getGlobalPose() const | moveit::core::AttachedBody | inline |
getGlobalSubframeTransform(const std::string &frame_name, bool *found=nullptr) const | moveit::core::AttachedBody | |
getGlobalSubframeTransforms() const | moveit::core::AttachedBody | inline |
getName() const | moveit::core::AttachedBody | inline |
getPose() const | moveit::core::AttachedBody | inline |
getShapePoses() const | moveit::core::AttachedBody | inline |
getShapePosesInLinkFrame() const | moveit::core::AttachedBody | inline |
getShapes() const | moveit::core::AttachedBody | inline |
getSubframes() const | moveit::core::AttachedBody | inline |
getSubframeTransform(const std::string &frame_name, bool *found=nullptr) const | moveit::core::AttachedBody | |
getSubframeTransformInLinkFrame(const std::string &frame_name, bool *found=nullptr) const | moveit::core::AttachedBody | |
getTouchLinks() const | moveit::core::AttachedBody | inline |
hasSubframeTransform(const std::string &frame_name) const | moveit::core::AttachedBody | |
setPadding(double padding) | moveit::core::AttachedBody | |
setScale(double scale) | moveit::core::AttachedBody | |
setSubframeTransforms(const moveit::core::FixedTransformsMap &subframe_poses) | moveit::core::AttachedBody | inline |
~AttachedBody() | moveit::core::AttachedBody | |