moveit2
The MoveIt Motion Planning Framework for ROS 2.
moveit::core::AttachedBody Member List

This is the complete list of members for moveit::core::AttachedBody, including all inherited members.

AttachedBody(const LinkModel *parent, const std::string &id, const Eigen::Isometry3d &pose, const std::vector< shapes::ShapeConstPtr > &shapes, const EigenSTL::vector_Isometry3d &shape_poses, const std::set< std::string > &touch_links, const trajectory_msgs::msg::JointTrajectory &detach_posture, const moveit::core::FixedTransformsMap &subframe_poses=moveit::core::FixedTransformsMap())moveit::core::AttachedBody
computeTransform(const Eigen::Isometry3d &parent_link_global_transform)moveit::core::AttachedBody
getAttachedLink() constmoveit::core::AttachedBodyinline
getAttachedLinkName() constmoveit::core::AttachedBodyinline
getDetachPosture() constmoveit::core::AttachedBodyinline
getGlobalCollisionBodyTransforms() constmoveit::core::AttachedBodyinline
getGlobalPose() constmoveit::core::AttachedBodyinline
getGlobalSubframeTransform(const std::string &frame_name, bool *found=nullptr) constmoveit::core::AttachedBody
getGlobalSubframeTransforms() constmoveit::core::AttachedBodyinline
getName() constmoveit::core::AttachedBodyinline
getPose() constmoveit::core::AttachedBodyinline
getShapePoses() constmoveit::core::AttachedBodyinline
getShapePosesInLinkFrame() constmoveit::core::AttachedBodyinline
getShapes() constmoveit::core::AttachedBodyinline
getSubframes() constmoveit::core::AttachedBodyinline
getSubframeTransform(const std::string &frame_name, bool *found=nullptr) constmoveit::core::AttachedBody
getSubframeTransformInLinkFrame(const std::string &frame_name, bool *found=nullptr) constmoveit::core::AttachedBody
getTouchLinks() constmoveit::core::AttachedBodyinline
hasSubframeTransform(const std::string &frame_name) constmoveit::core::AttachedBody
setPadding(double padding)moveit::core::AttachedBody
setScale(double scale)moveit::core::AttachedBody
setSubframeTransforms(const moveit::core::FixedTransformsMap &subframe_poses)moveit::core::AttachedBodyinline
~AttachedBody()moveit::core::AttachedBody