#include <collision_distance_field_types.h>
◆ PosedBodySphereDecomposition()
collision_detection::PosedBodySphereDecomposition::PosedBodySphereDecomposition |
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const BodyDecompositionConstPtr & |
body_decomposition | ) |
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◆ getBoundingSphereCenter()
const Eigen::Vector3d & collision_detection::PosedBodySphereDecomposition::getBoundingSphereCenter |
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const |
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◆ getBoundingSphereRadius()
double collision_detection::PosedBodySphereDecomposition::getBoundingSphereRadius |
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const |
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◆ getCollisionPoints()
const EigenSTL::vector_Vector3d & collision_detection::PosedBodySphereDecomposition::getCollisionPoints |
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const |
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◆ getCollisionSpheres()
const std::vector< CollisionSphere > & collision_detection::PosedBodySphereDecomposition::getCollisionSpheres |
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const |
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◆ getSphereCenters()
const EigenSTL::vector_Vector3d & collision_detection::PosedBodySphereDecomposition::getSphereCenters |
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const |
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◆ getSphereRadii()
const std::vector< double > & collision_detection::PosedBodySphereDecomposition::getSphereRadii |
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const |
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◆ updatePose()
void collision_detection::PosedBodySphereDecomposition::updatePose |
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const Eigen::Isometry3d & |
linkTransform | ) |
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◆ body_decomposition_
BodyDecompositionConstPtr collision_detection::PosedBodySphereDecomposition::body_decomposition_ |
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◆ posed_bounding_sphere_center_
Eigen::Vector3d collision_detection::PosedBodySphereDecomposition::posed_bounding_sphere_center_ |
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◆ posed_collision_points_
EigenSTL::vector_Vector3d collision_detection::PosedBodySphereDecomposition::posed_collision_points_ |
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◆ sphere_centers_
EigenSTL::vector_Vector3d collision_detection::PosedBodySphereDecomposition::sphere_centers_ |
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The documentation for this class was generated from the following files: